A raymarcher with working unity physics and fractals
The raymarcher is created as both a shader, and a c# script. The shader creates the image the camera sees and the c# script is used to calculate the collisions with the player character.
https://www.youtube.com/embed/0jwkZKDOzfc
https://jellever.itch.io/fractal-collector
Distance function library : https://www.iquilezles.org/index.html , Initial inspiration : https://github.com/HackerPoet/MarbleMarcher , Raymarcher in Unity : https://www.youtube.com/playlist?list=PL3POsQzaCw53iK_EhOYR39h1J9Lvg-m-g
This project is licensed under the terms of the MIT license.