Draw debug handles and other GUI elements in the scene view from anywhere in your code base.
A static class wrapping the "SceneView.duringSceneGui" event to allow calling of GUI only debug features from outside of OnGUI contexts. You can just use it hassle-free like you would with Debug.DrawLine() etc.
Custom:
- DrawLabel
Handles:
- DrawSolidRectangleWithOutline
- DrawAAConvexPolygon
- DrawSphere
- DrawDottedLine
- DrawDottedWireCube
Debug:
- DrawArrow
- DrawLine
- DrawPoint
- DrawCircle
- DrawCone
- DrawWireCube
... and is easily extensible to other methods you might need.