Space shooter game prototype.
C++ multiplatform engine (only iOS
wrappers awailable at the moment)
- Custom static mesh format (multiple UV maps supported)
- Compressed PVR texture support.
- TTF fonts support
- Rendering is done by collecting render operations and sorting them by material to minimize shader switches.
External dependencies:
- GLM used as the math library
- Integrated Bullet Physics engine
- Integrated FreeType to render .ttf fonts into textured fonts
Controls: sticker in the left part of the screen