/iw4x-client

🎮 Official IW4x source code

Primary LanguageC++GNU General Public License v3.0GPL-3.0

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IW4x: Client

How to compile

  • Run premake5 vs2019 or use the delivered generate.bat.
  • Build via solution file in build\iw4x.sln. (You can use the build.bat script to do it quick and easy.)

Premake arguments

Argument Description
--copy-to=PATH Optional, copy the DLL to a custom folder after build, define the path here if wanted.
--copy-pdb Copy debug information for binaries as well to the path given via --copy-to.
--ac-disable Disable anticheat.
--ac-debug-detections Log anticheat detections.
--ac-debug-load-library Log libraries that get loaded.
--force-unit-tests Always compile unit tests.
--force-exception-handler Install custom unhandled exception handler even for Debug builds.
--force-minidump-upload Upload minidumps even for Debug builds.
--disable-bitmessage Disable use of BitMessage completely.
--disable-base128 Disable base128 encoding for minidumps.
--no-new-structure Do not use new virtual path structure (separating headers and source files).
--iw4x-zones Zonebuilder generates iw4x zones that cannot be loaded without IW4x specific patches.

Command line arguments

Argument Description
-tests Perform unit tests.
-entries Prints fast file info to the console.
-stdout Redirect stdout to the external console.
-console Enables external console.
-dedicated Dedicated server.
-scriptablehttp Adds HTTP console commands.
-bigdumps Enables dumps.
-reallybigdumps Unused.
-bigminidumps Mini dumps.
-reallybigminidumps Big mini dumps.
-dump Prints asset info to a .ents file.
-monitor Enables monitor.
-nointro Skips game's intro.
-version Prints IW4X version.
-zonebuilder Enables zone builder.
-nosteam Disables Steam features.

Disclaimer

This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.