Protobuf implementation in Rust.
- Written in pure rust
- Generate rust code
- Has runtime library for generated code (Coded{Input|Output}Stream impl)
- Supports both Protobuf versions 2 and 3
rust-protobuf
— repository provides multiple crates:
protobuf
— protobuf runtimeprotobuf-codegen
— protobuf codegen engine andprotoc-gen-rust
plugin forprotoc
commandprotoc
— programmatically work withprotoc
commandprotoc-rust
— codegen which can be invoked programmatically usingprotoc
binary (e. g. frombuild.rs
)protobuf-codegen-pure
— pure rust codegenprotoc-bin-vendored
—protoc
binary packaged as crate, can be used withprotoc
orprotoc-rust
crates
2.*.*
is the latest stable version.2.*.*
versions follow semver conventions- versions below
2
are no longer supported
See CHANGELOG.md for a list of changes and compatility issues between versions.
There are several ways to generate rust code from .proto
files:
- Invoke protoc programmatically with protoc-rust crate
(
protoc-rust
crate). Reliable, but depends onprotoc
binary. - Use pure rust protobuf parser and code generator
(
protobuf-codegen-pure
crate). Convenient, but may generate incorrect code or fail in complex definitions. - Use
protoc-gen-rust
plugin for Google'sprotoc
command. This is useful to generate code manually or when using external build system.
Have a look at generated files, used internally in rust-protobuf:
- descriptor.rs for descriptor.proto (that is part of Google protobuf)
docs.rs hosts rustdoc for protobuf.
Feel free to open an issue if you need help with rust-protobuf.
Rust-protobuf can be used with bytes crate.
To enable Bytes
you need to:
- Enable
with-bytes
feature in rust-protobuf:
[dependencies]
protobuf = { version = "2", features = ["with-bytes"] }
- Enable bytes option
with Customize
when codegen is invoked programmatically:
With stable rust-protobuf:
protoc_rust::run(protoc_rust::Args {
...
customize: Customize {
carllerche_bytes_for_bytes: Some(true),
carllerche_bytes_for_string: Some(true),
..Default::default()
},
});
With rust-protobuf from master:
protoc_rust::Args::new()
...
.customize(Customize {
carllerche_bytes_for_bytes: Some(true),
carllerche_bytes_for_string: Some(true),
..Default::default()
})
.run()?;
or in .proto
file:
import "rustproto.proto";
option (rustproto.carllerche_bytes_for_bytes_all) = true;
option (rustproto.carllerche_bytes_for_string_all) = true;
With these options enabled, fields of type bytes
or string
are
generated as Bytes
or Chars
respectively. When CodedInputStream
is constructed
from Bytes
object, fields of these types get subslices of original Bytes
object,
instead of being allocated on heap.
(Only in master, not released yet)
Rust-protobuf can be used with serde.
To enable serde
you need to:
- Enable serde option
with Customize
when codegen is invoked programmatically:
with stable rust-protobuf:
protoc_rust::run(protoc_rust::Args {
...
customize: Customize {
serde_derive: Some(true),
..Default::default()
},
});
with rust-protobuf from master:
protoc_rust::Args::new()
...
.customize(Customize {
serde_derive: Some(true),
..Default::default()
})
.run()?;
or in .proto
file:
import "rustproto.proto";
option (rustproto.serde_derive_all) = true;
You may now Serialize
and Deserialize
messages:
let my_message = MyMessage::new();
serde_json::to_string(&my_message).unwrap();
- quick-protobuf — alternative protobuf implementation in Rust
- prost — another protobuf implementation in Rust
- serde-protobuf
- grpc-rust — implementation of gRPC based on this library
- grpc-rs — another gRPC implementation for Rust