Official GUMSHOE SRD-compatible system for Foundry VTT. Ships with compatibility for several settings, and can be customized to work with any other setting. Rules relating to anything outside of the character sheet are not included, so you'll need to own a compatible game in order to play.
Includes 7 character sheet themes plus an extra high-contrast accessible theme.
- GUMSHOE for Foundry VTT (aka INVESTIGATOR)
- A character sheet which tracks ratings and pools for all your Investigative and General abilities!
- Spend pool points!
- Roll general ability tests!
- Refresh an individual ability or refresh all your pools at once!
- Built-in support for several systems:
- "Path" of Cthulhu
- "Nice" Black Agents
- "Pallid" Stars
- "Nothing to Fear"
- More coming soon!
- Fully extensible to support any GUMSHOE-compatible game
- Party tracker (aka investigator matrix)
- Multiple visual themes
- A high-contrast, (hopefully) accessibility-enhanced theme.
I'm going to assume you have a working knowledge of Foundry VTT, and the concepts it uses, like systems, modules, and worlds.
- On the admin screen, got to Game Systems
- Click Install System
- In the top-right, where it says "Filter Packages", type "gumshoe".
- The first (or only) result should be "GUMSHOE".
- Click the Install button next to it.
Now you can create a new world and choose this as the system.
The system comes preconfigured for Path of Cthulhu. If that's what you want to play, you can skip this section and start making PCs.
If you want to use one of the other built-in systems, open the Settings sidebar tab and look for the GUMSHOE System Settings button. Click this to open the configuration. You can ignore 90% of this window and just choose one of the presets at the top! If you want to tweak the other setting can can do so.
HOWEVER.
You may be wondering why the ability compendiums supplied with this system seem to be missing certain abilities.
The reason: because this is an unofficial system, we can only ship abilities that appear in the GUMSHOE SRD. The SRD is fantastic document which lists many abilities, but not not all of them. So we've had to leave several out.
-
In the Items tab, create a new folder. Give it a name like "Cthulhu extra abilities" or whatever.
-
Add abilities as follows:
- Click "New Item" (looks like a quill pen) next to the folder name.
- Pick "investigativeAbility" or "generalAbility"
- Configure the ability as needed.
- Repeat until you have all the additional abilities you need.
-
Right-click the folder and Export to Compendium.
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Flip over to the Game Settings tab and click INVESTIGATOR System Setting.
-
Pick a the System Preset that you want.
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See where it says Compendium packs for new PCs? Put a tick (check) next to the name of your new "Extra abilities" compendium.
Done! New PCs will now automatically be given the abilities in your new compendium. Also, if you create a party tracker, it will show those abilities in the list.
Thanks to Foundry's translation systems, plus the excellent Babele module, and the enormous contributions from many volunteers, INVESTIGATOR will work in more languages than just my native English! Check out the Translations page on the wiki to see what has been translated into which languages and get instructions if you'd like to contribute a translation.
The basic idea is that all character abilities are "Items" in Foundry VTT-speak.
The abilities that get added to a newly-created character all have to come from a Compendium pack (of type "Item").
So, first up, create a compendium pack to house your custom abilities. Give it a name like "Exampleshoe Abilities", if you're going to play Exampleshoe. You don't need to fill in the abilities yet.
Now open the Game Settings sidebar tab and look for the GUMSHOE System Settings button. Click this to open the configuration. Pick any built-in system as a starting point, then customize the fields as you need to match your needs:
- Visual Theme We ship with a handful of visual themes to support our built-in systems. You can pick whichever one you like.
- Compendium packs for new PCs This is a really important one. This selects what abilities will be automatically added to newly-created characters. Select the compendium you created for your custom abilities and UNSELECT everything else. You could leave multiple packs selected but you probably don't want to.
- Investigative Ability Categories These are just the headings that investigative abilities can appear under. It's worth noting that any ability can define its own category, so this setting is mainly for convenience when you're setting up new abilities/
- General Ability Categories Like above, but for General abilities. Many games only have one category for General abilities, called "General".
- Combat Abilities This is a list of the abilities (by name) which can be used to make attacks in combat.
- Short notes fields A list of all the "small" text fields on the character sheet, after Name and Occupation. This is for short bits of text like "Drive" and "Previous Patron".
- Long notes fields A list of all the long text areas on the character sheet, like "Notes", "Background", "Contacts" etc.
Now you can create the abilities you need as items in the Items directory, and then add them to your compendium pack.
- Pool and Rating should be clear if you're familiar with investigative game systems like this. Set the rating of you want characters to automatically start with a certain amount in that ability. Set the pool to match if you like, so they don't start out with an empty pool.
Click the cog to see all the other config for an ability:
- Name e.g. "Philately", "Rock climbing" (you can also type this in directly at the top of the window)
- Category the drop-down will give you quick access to at thw ability categories you set up before. Abilities can also have custom categories.
- Min and Max Some abilities can go negative, like Health and Stability, so you can give them a negative Min here. The Max is probably overkill and will likely be removed in a future update.
- Has Specialities? If ticked, you will be able to add individual specialities to the ability. This is for abilities like Language, where you can add the individual languages your character knows.
- Occupational? This is more for use when you're setting up an individual character - you can mark an ability as occupational for your own reference. We don't support points-based character generation (yet) so this is just for informational purposes.
- Can be investigative? Another informational field. Some General Abilities are deemed to have an investigative usage, so they can be used "just by having them".
- Show Tracker? Another important one - if ticked, the character sheet will show a clickable pool tracker for this ability. This is key for abilities like Health, Sanity, etc.
Create a character int he normal way, through the Actors directory. It should be pre-populated with the right abilities for your system.
Most of the character sheet should be self explanatory. Watch out for the Nuke button (hidden away on the settings tab of the character sheet) - it will blow away all your character's abilities and equipment.
Using Investigative abilities doesn't require any active effort - you just tell the GM that you're using Geology
or whatever.
If you want spend points, open the ability from your character sheet and choose the number of points to spend.
General abilities can also be rolled - choose the number of points to expend and click Test.
As a GM, maybe you want to see a quick overview of all the abilities your players have between them, to make sure all your investigative bases are covered. This is sometimes called an "investigator matrix".
To create a party tracker:
- Create a new actor, and choose "party" as the type.
- The "sheet" for this party will open, showing you all the standard abilities configured at the moment.
- Drag PC actors from the sidebar into the party tracker sheet to add them.
- You can directly pop open a character's ability from the tracker, for rapid adjusting.
- Totals adjust in real-time as you edit abilities.
You can create multiple "party" actors if you want to tracks different groups of PCs as needed for your campaign.
If you have a GitHub account, then by all means log an issue over at the project site. Merge requests are also welcome!
Otherwise you can email me at neil at lumphammer.com
, or hit me up on Discord (search for n3dst4#8227
.)
Contributions, bug fixes, pull requests all welcome! Please see DEVELOPMENT.md.
You can create new themes for INVESTIGATOR in two ways:
- By writing a Foundry VTT module which uses INVESTIGATOR's API to inject a new theme (this is intended for developers and module authors.)
- By dropping a JSON file in a folder in your local data (this is intended for technical users who are not authoring modules.)
Photo by Annie Spratt on Unsplash
Photo by Марьян Блан | @marjanblan on Unsplash
Photo by Tina Dawson on Unsplash
Photo by Philipp Trubchenko on Unsplash
Photo by guille pozzi on Unsplash
Photo by remi skatulski on Unsplash
Photo by Sammy Williams on Unsplash
Photo by Scott Webb on Unsplash
Photo by Meriç Dağlı on Unsplash
Illustrations from Old Book Illustrations.
Huge thanks to Nick van Oosten/NickEast for Foundry Project Creator and the original the Typescript types to go with it.
Current types are provided by the excellent League of Foundry Developers.
Icons are created on https://game-icons.net/ and used under the CC-BY-3.0 Creative Commons licence.
Thanks to The Design Mechanism for permission to use the ability list from Casting the Runes.
This work is based on the GUMSHOE SRD (found at http://www.pelgranepress.com/?p=12466), a product of Pelgrane Press, developed, written, and edited by Robin D. Laws with additional material by Kenneth Hite, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/)