A simple bunnymark to test the rendering capabilities of Monkey2.
- OOP Design
- Bunnymark is a controller which handles update, drawing, and mouse input
- CONTROLS Left click: 10 bunnies, Right click: 1000 bunnies, Alt key causes clicks to subtract instead of adding.
- The Bunnyclass simply holds position, velocities, textures, and handles inner logic.
Bunnies | AVG FPS | |
---|---|---|
100 | 60 | |
500 | 60 | |
1000 | 60 | |
2000 | 60 | |
3000 | 60 | |
3400 | 58 | |
4000 | 49 |
spec | value |
---|---|
GPU | NVIDIA GTX 960m |
PROC | Intel i7 6700HQ x64 @ 2.4GHz-3.50Ghz |
RAM | 8GB |
OS | WIN10 64 |
Want to fix any mistakes or add improvements? Please do! This test is supposed to be as generic as possible. "Micro-optimizations" aren't desired but, if available, create a second file for the "super-optimized" version.
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Just open a pull request and it will more than likely be merged!
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Want to add your own benchmarks? Like IOS, ANDROID, or MAC? Just post an issue and we can work together quickly!
- If you want to add a benchmark for a seperate operating system, and it hasn't been made yet, please add a -benchmark.md and include a table of the results including pictures.
- The range should include: A low count, the max 60fps count, and the dropping frames count
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Please also add system specifications to your benchmark