/Monkey2-BunnyMark

BunnyMark for monkey2

Primary LanguageMonkey

Monkey2 Bunnymark

A simple bunnymark to test the rendering capabilities of Monkey2.

Structure

  • OOP Design
  • Bunnymark is a controller which handles update, drawing, and mouse input
  • CONTROLS Left click: 10 bunnies, Right click: 1000 bunnies, Alt key causes clicks to subtract instead of adding.
  • The Bunnyclass simply holds position, velocities, textures, and handles inner logic.

Results


Bunnies AVG FPS
100 60
500 60
1000 60
2000 60
3000 60
3400 58
4000 49

System Specs for this test:

spec value
GPU NVIDIA GTX 960m
PROC Intel i7 6700HQ x64 @ 2.4GHz-3.50Ghz
RAM 8GB
OS WIN10 64

Contribution


Want to fix any mistakes or add improvements? Please do! This test is supposed to be as generic as possible. "Micro-optimizations" aren't desired but, if available, create a second file for the "super-optimized" version.

  • Just open a pull request and it will more than likely be merged!

  • Want to add your own benchmarks? Like IOS, ANDROID, or MAC? Just post an issue and we can work together quickly!

    • If you want to add a benchmark for a seperate operating system, and it hasn't been made yet, please add a -benchmark.md and include a table of the results including pictures.
    • The range should include: A low count, the max 60fps count, and the dropping frames count
  • Please also add system specifications to your benchmark