/Lightshield

Modular automated Riot API Service. Get data from the api in an automated fashion.

Primary LanguagePythonApache License 2.0Apache-2.0

Lightshield

A Self-Contained Pipeline to keep a local mirror of the RiotGames API.
Does:

  • Pull regular updates on players ranks
  • Update players match histories
  • Save match_details and match_timeline for matches

Does not:

  • Give real time updates on players
  • Give per match updates on players ranks
  • Work well with personal key ratelimits

Lightshield is optimized to not repeat calls unecessarily. This comes at cost of having data added in a less than real time fashion.

Standalone Multi-Host Ratelimiter

Lightshield offers its ratelimiter as a standalone python library which only requires the redis services included in this larger package.

For more details see here.

Setup

Lightshield runs almost fully functionally out of the box simply starting the docker-compose file.

  • No services will start by default they have to be turned on in the included interface manually.
  • Match Details and Match Timeline JSON files will by default be saved in the match_data/ folder located in the project folder itself. If the folder doesn't exist, it has to be created.
  • Lightshield does by default not run with any exposed ports outwards, all port exposure is localhost only. As such accessing the web-interface is only possible if the service is started locally or through ssh tunneling. For ssh tunneling the following ports should be bound: ssh -L 8301:localhost:8301 -L 8302:localhost:8302. This will enable communication to both the front and backend services and the interface will therefore be reachable locally under localhost:8301.

Data Storage

Postgres

Data is by default stored in the lightshield database in the included postgres service. Data is partially saved in platform-wide schemas (e.g. EUW1. | NA1.), centrally, or in region-wide schemas (e.g. europe. | americas.). Details on structure can be found in the corresponding folder.

JSON Files

Both Details and Timeline files are saved locally instead of the DB. This is to reduce load on the DB overall as well as speed up services to not require the inserting of neither large JSON blobs nor multiple normalized table entries per match. Only identifying parameters are stored in the DB.
The following folder structure is used to save data locally for JSON files:

Match Details

match_data/details/[patch]/[day]/[platform]/[matchid].json

Match Timeline

match_data/timeline/[platform]/[match_id[:5]]/[matchid].json