Pinned Repositories
DoerriesT.github.io
Image-Based-Post-Processing-Effects
Bachelor's Thesis
Implicit-Surface-Fluid-Rendering
Demonstration of a technique for rendering fluids similar to those found in the video game ‘Portal 2’. Written in C++ with OpenGL 3.3
MeshPainter
A proof of concept tool for painting textures in 3D, written in C++ and using Qt and OpenGL. The tool allows to paint a set of PBR ttextures of a single mesh.
PathtracerCUDA
Simple pathtracer written in C++ and CUDA
Separable-Subsurface-Scattering-Demo
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
VEngine
VEngine2
My current hobby game engine written in C++ and using Vulkan and D3D12
ITA-Project
DoerriesT's Repositories
DoerriesT/Separable-Subsurface-Scattering-Demo
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
DoerriesT/MeshPainter
A proof of concept tool for painting textures in 3D, written in C++ and using Qt and OpenGL. The tool allows to paint a set of PBR ttextures of a single mesh.
DoerriesT/VEngine2
My current hobby game engine written in C++ and using Vulkan and D3D12
DoerriesT/Implicit-Surface-Fluid-Rendering
Demonstration of a technique for rendering fluids similar to those found in the video game ‘Portal 2’. Written in C++ with OpenGL 3.3
DoerriesT/VEngine
DoerriesT/Image-Based-Post-Processing-Effects
Bachelor's Thesis
DoerriesT/DoerriesT.github.io
DoerriesT/PathtracerCUDA
Simple pathtracer written in C++ and CUDA