Donkie/I3DShapesTool
Tool used for extracting the binary .i3d.shapes files used by the GIANTS engine
C#MIT
Issues
- 0
crashes
#40 opened by fuckasaurus - 4
[FATAL] Unsupported version: 15
#39 opened by tacticalcatboy - 8
Error Unsupported Version 144
#38 opened by djdanby - 2
4xUV maps & VertexColor
#37 opened by VidhosticeSDK - 0
Multiple UV maps
#36 opened by VidhosticeSDK - 7
Add .i3d XML exporting
#23 opened by Donkie - 3
Get rid of brute forcing file seed
#21 opened by Donkie - 6
Ubuntu 22.04 / .NET6 support
#35 opened by thraidh - 1
Skinning information
#17 opened by FarmBesedka - 10
I3dShapesTool Not Working
#34 opened by zocker133 - 1
Add automatic splitting of merged objects
#33 opened by thraidh - 0
Add glTF exporting
#32 opened by thraidh - 1
Rename unknown parts
#30 opened by thraidh - 14
Position/Rotation XYZ
#19 opened by Alan207 - 5
Latest release doesn't export bin files
#29 opened by kbrandwijk - 7
Add .i3d.shapes exporting
#24 opened by Donkie - 8
Exporting items with the same name
#28 opened by Alan207 - 0
Parse .i3d file
#25 opened by Donkie - 3
Failed to load part
#27 opened by Alan207 - 9
Position UV
#26 opened by Alan207 - 3
Add FBX exporting
#20 opened by Donkie - 7
For FS22... no work
#18 opened by Vanquish081 - 6
- 1
- 28
File version 5?
#11 opened by kbrandwijk - 2
Output Decrypted Shapes File
#16 opened by HungryCow212 - 3
One way process?
#12 opened by kbrandwijk - 3
Export to FBX
#15 opened by KITT3000 - 0
Add DAE exporting
#22 opened by Donkie - 2
Change struct Shape.
#7 opened by VirRus77 - 4
Contact
#3 opened by 2fast4yooou - 0
- 9
LS19
#1 opened by dtmaster79