Pinned Repositories
AsepriteImporter
Adapted from the official aseprite importer package. Support importing images and animations using the original canvas size.
CppThings
Those C++ things accumulated over the course of my career in game development.
CSharpThings
Those C# things accumulated over the course of my career in game development.
DLSoftRender
Completely implemented from scratch using C++ 14
dont-laugh.github.io
Repository for personal blog in game development.
GraceReflect
This is a C# library which uses Emit to accelerate reflection, implemented at Unity platform.
MultiFilePanel
Multi select file panel in Unity
Newtonsoft.Json
Modified from the official Newtonsoft.Json. Supporting restoration of comments when serialize to json file.
Parrot
Personal game engine for study.
SDL-Game
A C++ game built from scratch with SDL2.
Dont-laugh's Repositories
Dont-laugh/GraceReflect
This is a C# library which uses Emit to accelerate reflection, implemented at Unity platform.
Dont-laugh/MultiFilePanel
Multi select file panel in Unity
Dont-laugh/AsepriteImporter
Adapted from the official aseprite importer package. Support importing images and animations using the original canvas size.
Dont-laugh/CppThings
Those C++ things accumulated over the course of my career in game development.
Dont-laugh/CSharpThings
Those C# things accumulated over the course of my career in game development.
Dont-laugh/DLSoftRender
Completely implemented from scratch using C++ 14
Dont-laugh/dont-laugh.github.io
Repository for personal blog in game development.
Dont-laugh/Newtonsoft.Json
Modified from the official Newtonsoft.Json. Supporting restoration of comments when serialize to json file.
Dont-laugh/OmegaEngine
A game engine developed by mix of C++ and C#. C++ for engine core, C# for editor.
Dont-laugh/Parrot
Personal game engine for study.
Dont-laugh/RenderThings
Those Real-Time Render things accumulated over the course of my career in game development.
Dont-laugh/SDL-Game
A C++ game built from scratch with SDL2.
Dont-laugh/UnityThings
Those Unity things accumulated over the course of my career in game development.
Dont-laugh/UnrealThings
Those Unreal things accumulated over the course of my career in game development.