OBJ exporter for three.js
For a STL exporter see https://github.com/Doodle3D/ThreeJS-export-STL
import 'mrdoob/three.js/three.js';
import { saveAs } from 'file-saver';
import * as exportOBJ from 'Doodle3D/ThreeJS-export-OBJ';
const geometry = new THREE.BoxGeometry(1, 1, 1).clone();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new THREE.Mesh(geometry, material);
mesh.position.y = 0.5;
const buffer = exportOBJ.fromMesh(mesh).then(blob => {
saveAs(blob, 'cube.obj');
});
Install the library.
jspm install github:Doodle3D/ThreeJS-export-OBJ
Include the library.
import * as exportOBJ from 'Doodle3D/ThreeJS-export-OBJ';
Install the library.
npm install threejs-export-obj --save
Include the library.
const exportOBJ = require('threejs-export-obj');
exportOBJ.fromMesh
data: Buffer = async exportOBJ.fromMesh( mesh: THREE.Mesh )
Creates a .ZIP from THREE.Mesh
. The .ZIP contains a .obj
file and a .mtl
file. The transformation on the THREE.Mesh
will be applied to the OBJ geometry.
exportOBJ.fromGeometry
data: Buffer = async exportOBJ.fromGeometry( geometry: THREE.Geometry || THREE.BufferGeometry, [ matrix: THREE.Matrix4, material: THREE.Material ] )
Creates a .ZIP from THREE.Geometry
. The .ZIP contains a .obj
file and optionally a .mtl
file. The transformation from the optional matrix
argument will be applied to the geometry.