A player archetype analysis of the PUBG dataset (from Keggle) using High Densinty Clustering (hdbscan)
This is a project made with python for a course in Data Mining. We used data from the game Playerunknown's Battlegrounds provided by keggle.
We use unsupervised learning techniques to extract player archetypes and compare the used techniques. The report can be found in the root folder.