Rigid pixels is a toy 2D physics engine based on Ian Millington's Game Physics Engine Development. It implements 2D versions of the collision detection techniques described by Dennis Gustafsson in the Teardown Technical Teardown. My goal with this project was to implement a proper iterative collision resolver, in the hopes of porting it to my 3D voxel engine.
DouglasDwyer/rigid_pixels
Toy 2D physics engine with Teardown-like collision detection and iterative resolution.
Rust