How to build: * Setup git and yasm 1.1.x environment. The macports is easy solution. * NOTICE: This build requires Leopard+Xcode 3.1, or SnowLeopard+Xcode 3.2. * CoreVF framework should be installed prior to build. * clone git repository first $ cd your-working-directory $ git clone git://github.com/MyCometG3/x264Encoder.git * get latest libx264, tag rev.number, create symlink $ cd repository-base-folder ### x264Encoder local repository $ rm -rf x264.org; mv x264???? x264.org ### rename original x264 folder $ git clone git://git.videolan.org/x264.git x264.new $ cd x264.new $ NEWNAME="x264`git rev-list HEAD | sort | wc -l | awk '{ print $1; }'`" $ cd .. $ mv x264.new ${NEWNAME} ### name would be x2641629 or so $ rm x264; ln -s ${NEWNAME} x264 ### recreate symlink $ cd x264 ### follow symlink $ cat ../x264.*.diff | patch -p1 -d. ### apply patches $ cp -pr ../x264.org/x264.xcodeproj . ### copy project file * Get latest ffmpeg, tag rev.number, create symlink. $ cd repository-base-folder ### x264Encoder local repository $ rm -rf libav.org; mv libav????? libav.org ### rename original libav $ git clone git://git.ffmpeg.org/ffmpeg.git ffmpeg.new $ cd libav.new $ NEWNAME="libav`git rev-list HEAD | sort | wc -l | awk '{ print $1; }'`" $ cd .. $ mv libav.new ${NEWNAME} ### name would be libav23501 or so $ rm libav; ln -s ${NEWNAME} libav ### recreate symlink $ cd libav ### follow symlink $ cat ../ffmpeg.*.diff | patch -p1 -d. ### apply patches $ cp -pr ../libav.org/libav.xcodeproj . ### copy project file * build libx264.a using Xcode $ cd repository-base-folder ### x264Encoder local repository $ cd x264 ### follow symlink $ xcodebuild -target "Build Universal" -configuration "Release" $ ls -l *.a * build libavcodec.a and others using Xcode $ cd repository-base-folder ### x264Encoder local repository $ cd libav ### follow symlink $ xcodebuild -target "Build Universal" -configuration "Release" $ ls -l *.a * build UIbundle.bundle using Xcode. $ cd repository-base-folder ### x264Encoder local repository $ cd UIbundle $ rm -rf build ; xcodebuild -target "UIbundle" -configuration "Release" $ ls -ld *.bundle * build x264Encoder.component using Xcode. $ cd repository-base-folder ### x264Encoder local repository $ cd source $ # vi Info.plist ### Edit as is $ # vi x264EncoderVersion.h ### Edit as is $ rm -rf build ; xcodebuild -target "BuildAndCopy" -configuration "Release" $ ls -ld ~/Library/QuickTime/x264Encoder.* NOTE: Build target "Build and Copy" will copy stripped x264Encoder.component into /Users/XXX/Library/QuickTime/.