/mystical-innawood

A Cataclysm Dark Days Ahead mod to blend Innawoods and Magiclysm together, allowing a do-it-yourself approach to gaining magic

Mystical Innawoods

This started as a way to add a spell research system to Innawoods, inspired by Solerante's CDDA-Magiclysm-Research-Mod: https://github.com/solerante/CDDA-Magiclysm-Research-Mod , but is gradually evolving into a full fantasy overhaul. It's not D&D-style fantasy, though--there are no goblins and ogres and owlbears here. It's more of a sword and sorcery setting, with spirits in the forest, devolved human monsters underground, and villages of hawkmen and lizardmen hidden in the wilds.

Research magic and become a mighty sorcerer! Research follows four paths:

  1. Herbalism: produce tinctures, potions, and magical fruits. Create enchanted inks to allow your studies of magic to progress.
  2. Enchanting: enspell magical items, producing enchanted weapons, armor, or tools.
  3. Infusion: directly empower your own body with magic, causing temporary or permanent changes. Provides sword-and-sorcery-appropriate mutation paths for Innawood!
  4. Spellcrafting: Learn spells, gaining the magic of the earth, forest, moon, sea, and sky.

Also adds new locations, items, materials, monsters, etc. Most non-hostile inhabitants of the forest have Stone Age technology, so the Innawoods progression is not affected.

Can I run this in base CDDA?

Sure, if you want, though it won't make much sense what with the Stone Age lizardmen and hawkmen and other beastmen running around. I also had to heavily edit a lot of mutations to make the mod's mutations to work, so it will break most if not all of the base game's mutation paths.