This started as a way to add a spell research system to Innawoods, inspired by Solerante's CDDA-Magiclysm-Research-Mod: https://github.com/solerante/CDDA-Magiclysm-Research-Mod , but is gradually evolving into a full fantasy overhaul. It's not D&D-style fantasy, though--there are no goblins and ogres and owlbears here. It's more of a sword and sorcery setting, with spirits in the forest, devolved human monsters underground, and villages of hawkmen and lizardmen hidden in the wilds.
Research magic and become a mighty sorcerer! Research follows four paths:
- Herbalism: produce tinctures, potions, and magical fruits. Create enchanted inks to allow your studies of magic to progress.
- Enchanting: enspell magical items, producing enchanted weapons, armor, or tools.
- Infusion: directly empower your own body with magic, causing temporary or permanent changes. Provides sword-and-sorcery-appropriate mutation paths for Innawood!
- Spellcrafting: Learn spells, gaining the magic of the earth, forest, moon, sea, and sky.
Also adds new locations, items, materials, monsters, etc. Most non-hostile inhabitants of the forest have Stone Age technology, so the Innawoods progression is not affected.
Sure, if you want, though it won't make much sense what with the Stone Age lizardmen and hawkmen and other beastmen running around. I also had to heavily edit a lot of mutations to make the mod's mutations to work, so it will break most if not all of the base game's mutation paths.