Mesh crash
Hary309 opened this issue · 3 comments
Hary309 commented
I have armature with mesh and when I call play to animate, it crash in BaseTimelineState.cpp line 173 because of _timelineData is nullptr.
My suggestion is to add:
if (!_timelineData)
return;
or something similar.
akdcl commented
Hi, could you send this dragonbones files to me?
Because the crash shouldn't happen, it's strange.
Hary309 commented
I used the example from DragonBones Pro "Sheep Ani" but on other mesh armatures it also crash.
Sheep Ani.zip
akdcl commented
The bug has been fixed :)