DragonBones/DragonBonesCPP

Mesh crash

Hary309 opened this issue · 3 comments

I have armature with mesh and when I call play to animate, it crash in BaseTimelineState.cpp line 173 because of _timelineData is nullptr.

My suggestion is to add:

if (!_timelineData)
	return;

or something similar.

akdcl commented

Hi, could you send this dragonbones files to me?
Because the crash shouldn't happen, it's strange.

I used the example from DragonBones Pro "Sheep Ani" but on other mesh armatures it also crash.
Sheep Ani.zip

akdcl commented

The bug has been fixed :)