DragonBones/DragonBonesCPP

Gathering bone data (Ex: foot)

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I am trying to get foot bone data for physics things frame by frame, but couldnt find any uselfull function for it.

Thanks in advance.

dragonBones::SFMLArmatureDisplay armatureDisplay("mecha_1004d");
auto bone = armatureDisplay.getArmature()->getBone("foot_r");
auto trans = bone->getBoneData()->transform;
auto pose = bone->animationPose;

I found above functions to get bone data but it doesnt change by frame.