This is an arcade game inspired by Arlington Horse Racing made with GLFW and SOIL libraries.
The race is completely random based on a generation of distances, which the cars cover at every step until one reaches the finish line.
- Classes (with private / protected attributes and public functions)
- Constructors
- Rule of three
- Destructors
- Operator= overload
- Copy constructor
- Inheritance
- Virtual functions
- C++ exceptions
- Smart pointers
- STL library
- Design patterns
- MinGW
- C++ 14
- -Wall
- -Wextra
- -pedantic
- -Weffc++
- -Werror
- Audio (I'm going to use an audio library irrKlang for menu backgroung and for cars' effects)
- Make a career mode
- Make multiple levels
- Display live time positions on the track
- Transform the game into a Clicker
Circuit: https://www.freepik.com/free-vector/race-finish-top-view-illustration_3797255.htm
Start wallpaper: https://images6.alphacoders.com/112/thumb-1920-1120089.jpg
SOIL: https://github.com/Friduric/simple-opengl-image-library
GLFW: https://www.glfw.org/