A simple playground for my OpenGL experiments
- Finish this readme
- Remove GLFW dependency
- Configure Makefiles for building on Windows, Linux
- Create global "renderer info" class (screen res, etc)
- Create more robust model loader class
- Create scene class (drawing manager)
- efficient renderable scenes
- Create material shader library
- Make ui manager
- Text area
- icons
- status bars
- static elements
- Modify printer class for more flexible texture atlases
- Maybe create a "render font" file format
- Modify Printer::print() to be variadic so I can stop snprintf-ing
- Formats:
- BMP
- TGA
- TIFF
- PNG
- Make texture object interact with FBO object