MAP LIST * AOW01 - Red Zone * AOW02 - Barrens * AOW03 - All Out War * AOW04 - Glacier * AOW05 - Valley * AOW06 - Floating City * AOW07 - Canyon * AOW08 - Island * AOW09 - Infected * AOW10 - Space Camp * AOW11 - Disk Defrag * AOW12 - Hell March * AOW13 - Lava Giant * AOW14 - Waste Plant * AOW15 - Oasis * AOW16 - Missile Site * AOW17 - Sand Canyon * AOW18 - Mining Site * AOW19 - Volcanicity * AOW20 - Renegade 2030 * AOW21 - Renegade 2032 * AOW22 - Mercury * AOW23 - Defunct Commission * AOW24 - Surface Tension Reloaded * AOW25 - Renegade * AOW26 - Mir * AOW27 - Reactor * AOW28 - Happy Fragging * AOW29 - Mining Camp 2 * AOW30 - AOW Zone * AOW31 - Hoth CHANGELOG Latest: * epsilon_donatewait default has been set to 120 * Repair facility no longer steals iron curtain * Menu now always opens with the left side selected * Fire/altfire/use now progress/back out through the menu instead of selecting/exiting * Reduced the amount of XP given for killing someone from 100 to 40 * Removed hud_scale enforcement script * Weapons * Gatling gun has been nerfed slightly * Nerfed the amount of damage done by the chainsaw's thrown ripper projectile * Shocked rifle has been buffed * Maps * AOW28 * Fixed an incorrect line action on the blue WF's purchase terminal r255 (24/03/2020): * Destroying the enemy refinery no longer prevents your team's harvesters from returning Tiberium * Repair guns no longer check if it's Sudden Death * Team Boost crate only sets a player's health if it's lower than their spawn health (so Iron Curtain is preserved) * Weapons * Rifle has been nerfed; does less damage and alt attack takes longer * Double shotgun has been marginally nerfed * Machine gun has been marginally nerfed * Maps * Added WEAPTEST for testing weapons * AOW02 * Fixed an incorrect texture on the red base wall * AOW04 * Removed the additional back entraces to each base * Fixed some more textures * AOW07 * Moved Red's tiberium pit closer r247 (12/10/2019): * Version information includes build and commit date/time * Corrected mini-raven flags: They are no longer pushable, or solid. * Beacons will now disarm themselves when placed near their own team's terminals * Fixed addon purchasing not checking discounts correctly * Added a dumb workaround to prevent ejecting one mech multiple times. This means you can no longer use any inventory item to eject a mech; but it should prevent a bunch of exploits. * Fixed beacons not being given correctly when Sudden Death starts * epsilon_cl_confonthud temporarily disabled due to bugs * Purchasing a class now sets player health to their spawn health * Clean up some definitions code * Maps * AOW02 * Fixed building sector tags and MCT line tags * AOW06 * Fixed red barracks walls being passable * AOW09 * Removed the duplicate red obelisk MCT actor in the blue obelisk * AOW15 * Fixed broken spawnrooms * AOW16 * Fixed both barracks having one passable wall * Fixed war factory doors kinda * Classes * Sniper now depends on Barracks, not the research centre (this moves it into the Combat category in the menu) r218 (17/09/2019): * Bumped max number of razor wires to 40 * epsilon_cl_menubackground now defaults to false * Bumped proxy mine health; can no longer be removed by removergun * Mitigate a bug with the util menu that causes many clients to FatalError. * Fixed being able to use weapons in spawn by walking through the other side of the teleporter * Remote C4s no longer auto-disarm themselves * Added usefraggrenade bind * Can no longer buy addons with insufficient credits * Fixed enhanced refining * Fixed credit flow issues * Weapons * Gatling gun now fires 2 bullets instead of 3 * Gatling gun now does 4 damage per bullet instead of 6 * Shotgun has been nerfed * Chainsaw alt-fire is no longer an instakill (at full health) * Mechs * The repair facility once again replenishes Juggernaut nukes * Classes * Minigunner and machinegunner no longer have bulletproof armour * Jet trooper no longer has bulletproof armour * Maps * Fixed a line that was impassible by mechs r189 (15/09/2019): * A new palette, inspired by that of Omega v15 * Added new AOW2-specific MENUDEF * Removed the old aow_preferences menu in favour of MENUDEF * Added a new console font * Some internal data tweaking * CVARs have been moved to CVARINFO, and have been renamed from aow_ to epsilon_ to avoid conflicts * Added epsilon_cl_fov, which allows changing player FOV between 70-120 * Added epsilon_cl_menubackground, which draws a transparent background behind menus to increase readability * Updated TITLEPIC and INTERPIC * Added back developer mode * Added tags to weapons that didn't already have them * It is no longer possible to evade having the full amount of tickets being deducted from the pool by ejecting a mech before dying * Added a configurable mech purchase cooldown * Improved FatalError implementation * Timed C4s will disarm themselves when placed near their own team's terminals * Remote C4s will disarm themselves when the player who placed them disconnects/spectates * The Intel and Rank backgrounds were removed from the HUD due to scaling issues * Added aow_forceteambalance, to manually invoke team balancer * General bugfixes * You can no longer identifytarget stealthed players * Stealth weapons are no longer rendered black * Fixed tiny mechs * Fixed skin warnings on startup * Maps * AOW02 * Fixed a myriad of texture alignment issues * Added a basic skybox for a prettier spawn * Some aesthetic texture choice changes * Moved the powerup crate to a platform in the middle of the central area * Adjusted the slopes on the outskirts of bases * Fixed the asymmetry of the level; Red base is now equal to Blue * AOW04 * Added a back passage to both bases to make it easier to infiltrate * AOW06 * Fixed the ladders * AOW07 * Added more dynamic lights * A few minor texture changes * AOW09 * Better quality music * AOW14 * has been replaced with the version from AOW 2.2 * AOW16 * has been replaced with the version from AOW 2.2 * Classes * Removed Chrono Archer. It was just bad... * Shotgunner: speed 0.8 -> 0.9 * Technician: cost 200 -> 250 * Weapons * Weakened handgun * Submachine gun now deals a consistent 6 damage * Gatling gun now deals a consistent 6 primary fire damage and 20 altfire damage * Machine gun now deals a consistent 12 damage * Laser chaingun now deals a consistent 8 damage * Shock rifle now deals a consistent 2 damage * Shotgun now deals consistent damage * Chainsaw now deals a consistent 23 damage * Double shotgun now deals a consistent 10 damage * Sniper rifle now deals a consistent 50 damage when unzoomed * Weak sniper rifle now deals a consistent 34 damage when unzoomed * Heal gun will no longer attempt to heal stealth players or terminals * Improved repair/heal gun altfire behaviour * Missile launcher rockets now home correctly * Laser rifle now works when acquired as a pickup * Crates * Made Instant Juggernaut crate much rarer * Hidden a bunch of crates from Open Deck * Mechs * The repair facility no longer replenishes Juggernaut nukes * Juggernaut flak cannon now deals a consistent 20 damage * Madcat shock rifle now deals a consistent 20 damage * Orca minigun now deals a consistent 14 damage * Wolverine minigun now deals a consistent 20 damage