/epsilon

Another AOW2 fork

Primary LanguageC

MAP LIST
  * AOW01 - Red Zone
  * AOW02 - Barrens
  * AOW03 - All Out War
  * AOW04 - Glacier
  * AOW05 - Valley
  * AOW06 - Floating City
  * AOW07 - Canyon
  * AOW08 - Island
  * AOW09 - Infected
  * AOW10 - Space Camp
  * AOW11 - Disk Defrag
  * AOW12 - Hell March
  * AOW13 - Lava Giant
  * AOW14 - Waste Plant
  * AOW15 - Oasis
  * AOW16 - Missile Site
  * AOW17 - Sand Canyon
  * AOW18 - Mining Site
  * AOW19 - Volcanicity
  * AOW20 - Renegade 2030
  * AOW21 - Renegade 2032
  * AOW22 - Mercury
  * AOW23 - Defunct Commission
  * AOW24 - Surface Tension Reloaded
  * AOW25 - Renegade
  * AOW26 - Mir
  * AOW27 - Reactor
  * AOW28 - Happy Fragging
  * AOW29 - Mining Camp 2
  * AOW30 - AOW Zone
  * AOW31 - Hoth
    
CHANGELOG
    Latest:
      * epsilon_donatewait default has been set to 120
      * Repair facility no longer steals iron curtain
      * Menu now always opens with the left side selected
      * Fire/altfire/use now progress/back out through the menu instead of
        selecting/exiting
      * Reduced the amount of XP given for killing someone from 100 to 40
	  * Removed hud_scale enforcement script
      * Weapons
        * Gatling gun has been nerfed slightly
        * Nerfed the amount of damage done by the chainsaw's thrown ripper
          projectile
        * Shocked rifle has been buffed
      * Maps
        * AOW28
          * Fixed an incorrect line action on the blue WF's purchase terminal

    r255 (24/03/2020):
      * Destroying the enemy refinery no longer prevents your team's harvesters
        from returning Tiberium
      * Repair guns no longer check if it's Sudden Death
      * Team Boost crate only sets a player's health if it's lower than their
        spawn health (so Iron Curtain is preserved)
      * Weapons
        * Rifle has been nerfed; does less damage and alt attack takes longer
        * Double shotgun has been marginally nerfed
        * Machine gun has been marginally nerfed
      * Maps
        * Added WEAPTEST for testing weapons
        * AOW02
          * Fixed an incorrect texture on the red base wall
        * AOW04
          * Removed the additional back entraces to each base
          * Fixed some more textures
        * AOW07
          * Moved Red's tiberium pit closer

    r247 (12/10/2019):
      * Version information includes build and commit date/time
      * Corrected mini-raven flags: They are no longer pushable, or solid.
      * Beacons will now disarm themselves when placed near their own team's
        terminals
      * Fixed addon purchasing not checking discounts correctly
      * Added a dumb workaround to prevent ejecting one mech multiple times.
        This means you can no longer use any inventory item to eject a mech;
        but it should prevent a bunch of exploits.
      * Fixed beacons not being given correctly when Sudden Death starts
      * epsilon_cl_confonthud temporarily disabled due to bugs
      * Purchasing a class now sets player health to their spawn health
      * Clean up some definitions code
      * Maps
        * AOW02
          * Fixed building sector tags and MCT line tags
        * AOW06
          * Fixed red barracks walls being passable
        * AOW09
          * Removed the duplicate red obelisk MCT actor in the blue obelisk
        * AOW15
          * Fixed broken spawnrooms
        * AOW16
          * Fixed both barracks having one passable wall
          * Fixed war factory doors kinda
      * Classes
        * Sniper now depends on Barracks, not the research centre (this moves
          it into the Combat category in the menu)

    r218 (17/09/2019):
      * Bumped max number of razor wires to 40
      * epsilon_cl_menubackground now defaults to false
      * Bumped proxy mine health; can no longer be removed by removergun
      * Mitigate a bug with the util menu that causes many clients to 
        FatalError.
      * Fixed being able to use weapons in spawn by walking through the other
        side of the teleporter 
      * Remote C4s no longer auto-disarm themselves
      * Added usefraggrenade bind
      * Can no longer buy addons with insufficient credits
      * Fixed enhanced refining
      * Fixed credit flow issues
      * Weapons
        * Gatling gun now fires 2 bullets instead of 3 
        * Gatling gun now does 4 damage per bullet instead of 6
        * Shotgun has been nerfed
        * Chainsaw alt-fire is no longer an instakill (at full health)
      * Mechs
        * The repair facility once again replenishes Juggernaut nukes
      * Classes
        * Minigunner and machinegunner no longer have bulletproof armour
        * Jet trooper no longer has bulletproof armour
      * Maps
        * Fixed a line that was impassible by mechs
      
    r189 (15/09/2019):
      * A new palette, inspired by that of Omega v15
      * Added new AOW2-specific MENUDEF
      * Removed the old aow_preferences menu in favour of MENUDEF
      * Added a new console font
      * Some internal data tweaking
      * CVARs have been moved to CVARINFO, and have been renamed from aow_ to
        epsilon_ to avoid conflicts
      * Added epsilon_cl_fov, which allows changing player FOV between 70-120
      * Added epsilon_cl_menubackground, which draws a transparent background
        behind menus to increase readability
      * Updated TITLEPIC and INTERPIC
      * Added back developer mode
      * Added tags to weapons that didn't already have them
      * It is no longer possible to evade having the full amount of tickets
        being deducted from the pool by ejecting a mech before dying
      * Added a configurable mech purchase cooldown
      * Improved FatalError implementation
      * Timed C4s will disarm themselves when placed near their own team's
        terminals
      * Remote C4s will disarm themselves when the player who placed them
        disconnects/spectates
      * The Intel and Rank backgrounds were removed from the HUD due to scaling
        issues
      * Added aow_forceteambalance, to manually invoke team balancer
      * General bugfixes
        * You can no longer identifytarget stealthed players
        * Stealth weapons are no longer rendered black
        * Fixed tiny mechs
        * Fixed skin warnings on startup
      * Maps
        * AOW02
          * Fixed a myriad of texture alignment issues
          * Added a basic skybox for a prettier spawn
          * Some aesthetic texture choice changes
          * Moved the powerup crate to a platform in the middle of the central
            area
          * Adjusted the slopes on the outskirts of bases
          * Fixed the asymmetry of the level; Red base is now equal to Blue
        * AOW04
          * Added a back passage to both bases to make it easier to infiltrate
        * AOW06
          * Fixed the ladders
        * AOW07
          * Added more dynamic lights
          * A few minor texture changes
        * AOW09
          * Better quality music
        * AOW14 
          * has been replaced with the version from AOW 2.2
        * AOW16 
          * has been replaced with the version from AOW 2.2
      * Classes
        * Removed Chrono Archer. It was just bad...
        * Shotgunner: speed 0.8 -> 0.9
        * Technician: cost 200 -> 250
      * Weapons
        * Weakened handgun
        * Submachine gun now deals a consistent 6 damage
        * Gatling gun now deals a consistent 6 primary fire damage and 20
          altfire damage
        * Machine gun now deals a consistent 12 damage
        * Laser chaingun now deals a consistent 8 damage
        * Shock rifle now deals a consistent 2 damage
        * Shotgun now deals consistent damage
        * Chainsaw now deals a consistent 23 damage
        * Double shotgun now deals a consistent 10 damage
        * Sniper rifle now deals a consistent 50 damage when unzoomed
        * Weak sniper rifle now deals a consistent 34 damage when unzoomed
        * Heal gun will no longer attempt to heal stealth players or terminals
        * Improved repair/heal gun altfire behaviour
        * Missile launcher rockets now home correctly
        * Laser rifle now works when acquired as a pickup
      * Crates
        * Made Instant Juggernaut crate much rarer
        * Hidden a bunch of crates from Open Deck
      * Mechs
        * The repair facility no longer replenishes Juggernaut nukes
        * Juggernaut flak cannon now deals a consistent 20 damage
        * Madcat shock rifle now deals a consistent 20 damage
        * Orca minigun now deals a consistent 14 damage
        * Wolverine minigun now deals a consistent 20 damage