Pinned Repositories
BoltzmannNN
Boltzmann neural network implemented on GPU (glsl compute) for text prediction.
DimidiumVitae
Game engine that connects bullet, Irrlicht3D and OpenAL into fairly easily usable API.
drwalin-godot-particles
Complete Godot 4.2 particle systems with use of https://github.com/Calinou/kenney-particle-pack
godot_imgui_native_cpp
Dear ImGui 1.90.4 GdExtension for Godot 4.2; GDscript bindings are by no means complete, but some basic controls are bound.
ICon6
Asynchronous RPC/RMI C++ wrapper for ValveSoftware/GameNetworkingSockets. Superseded by https://github.com/Drwalin/ICon7
ICon7
Asynchronous C++ RPC library based on ICon6, but networking library agnostic. Currently only uSocekts tcp/ssl reliable networking backend is implemented.
KeyboardMaster
ModuleHotReload
C++ module/class hot reload with recompilation on demand.
NeuralNetwork
My implementation of neural network (using my article)
QuickGL
Fast OpenGL 4.2 (with very common extensions) graphics engine for simple rendering quality.
Drwalin's Repositories
Drwalin/BoltzmannNN
Boltzmann neural network implemented on GPU (glsl compute) for text prediction.
Drwalin/drwalin-godot-particles
Complete Godot 4.2 particle systems with use of https://github.com/Calinou/kenney-particle-pack
Drwalin/godot_imgui_native_cpp
Dear ImGui 1.90.4 GdExtension for Godot 4.2; GDscript bindings are by no means complete, but some basic controls are bound.
Drwalin/ICon6
Asynchronous RPC/RMI C++ wrapper for ValveSoftware/GameNetworkingSockets. Superseded by https://github.com/Drwalin/ICon7
Drwalin/ICon7
Asynchronous C++ RPC library based on ICon6, but networking library agnostic. Currently only uSocekts tcp/ssl reliable networking backend is implemented.
Drwalin/ArtifficialyGeneratedGame
Game mechanics and story made with OpenAI
Drwalin/bitscpp
C++ 17 serialization statically resolved. No meta data/reflection information internally.
Drwalin/ComponentDistributedSystems-Lab
Drwalin/Concurrent
Header only concurrent collections for C++. After some testing, cameron314/concurrentqueue appears to be faster than this library even for such specialized use case. This may be faster if loaded from shared object dynamically due to not using thread local storage.
Drwalin/OpenGLWrapper
OpenGL basic classes.
Drwalin/QuickGL
Fast OpenGL 4.2 (with very common extensions) graphics engine for simple rendering quality.
Drwalin/cpp_serializers_benchmark
C++ serializers benchmark with realistic data
Drwalin/ICon5
Wrapper for github.com/uNetworking/uSockets for C++ and simpler use for any custom protocol.
Drwalin/ICon7-godot-client
ICon7 godot 4.2 client written in gdscript for cross-platform compatibility.
Drwalin/InifiniCubus
Server for voxel MMO with (mostly) procedural world
Drwalin/jpdotnet
Drwalin/linux-compendium
Compendium of my best linux configurations and useful programs and commands.
Drwalin/PortCrypto
Portable simple encryption wrapper for chacha20, poly1305, secp256k1, sha
Drwalin/studies-mag1-mn
Drwalin/studies-mag1-OBD
Drwalin/studies-mag1-pm
Drwalin/studies-mag1-wp-mvvm
Drwalin/studies-mag2-as
Drwalin/studies_pladotnet
Drwalin/studies_rai
Drwalin/TheGameRPG
Multiplayer (ICon7) game server. Playable client in Godot 4.2.1
Drwalin/UDP-pp
Drwalin/uSockets
Miniscule cross-platform eventing, networking & crypto for async applications
Drwalin/wallClockProfiler
A wall-clock stack-sampling profiler that actually works
Drwalin/WorldGen
Collection of World Generator code