/NoLizardBiteRNG

Lizard bites deal consistent damage instead of killing the player randomly. You can configure the specifics with ConfigMachine.

Primary LanguageC#

NoLizardBiteRNG

Download here: https://github.com/Dual-Iron/NoLizardBiteRNG/releases

Can be configured using ConfigMachine, found here.

This is a BepInEx mod; it will not work with Partiality. If you're not using BepInEx, you should be.

Available on the Realm browser!

New mod behavior

  • Lizard bites deal damage instead of randomly killing you.
  • If you take too much damage, you die.
  • Some time after being released, or after the cycle ends, damage is reset.*
  • Lizards kill just as often. For example: In vanilla, a pink lizard kills in 3 bites on average; with this mod, a pink lizard kills in 3 bites always.*

* this behavior is configurable

Unchanged vanilla behavior

  • When not killed by a bite, slugcat is only grabbed, so you can still escape with your life if your captor drops you before reaching a den.
  • The creature will drop you if it is stunned.
  • After a moment, it will paralyze slugcat, so hit it with a rock or spear quickly!