Planets
Please read this document before playing. It is preferred to read it at the github page.
This is a licensed project, any reuse of our code should include a citation.
You can find the project's Javadoc at this link.
Intro
Planets is a Real-Time Strategy game (RTS) based in a randomly generated solar system. You start with one planet and your goal is to defeat all your enemies.
This project is a small open source student project game built with the JavaFX library.
Downloads
You can download any version of the game on the website.
- Advanced version : https://planets.rhythmgamers.net/advanced/
- Base version : https://planets.rhythmgamers.net/base/
How to play
At the start of the game, you and other players are assigned a random color. Your default color is light blue, and you can find which one is your planet by using CTRL+A
which will select it.
To select one or more planets, the controls are :
- Left click - Selects the clicked planet
- CTRL + Left click - Selects the clicked planet whithout deselecting previously selected planets
- CTRL + A - Select all planets
When you have selected one or more planets, you can left click another planet to start a Mission.
- Enemy planet - Attack
- Friendly planet - Convoy
By default, all ships stored in the selected planets will be assigned to the given mission, but you can change the percentage either with the scroll wheel or with the UP and DOWN arrows.
When the mission has started, squads of optimal size (related to the planet's display size) will be sent in waves. You can select one or more squads with Left Click
and CTRL + Left Click
to change their destination.
There are several ship types :
- The basic ship, fast and reliable.
- The burst ship, very fast but quite weak.
- The mother ship, expensive and powerful but slow.
Each planet has its own storage space and its own production type. The hangars can be used for any ship type as convenience but each ship will take one, whatever its size might be.
You can perform a quicksave at any time with CTRL+S
and load it with CTRL+D
, the latest quicksave will be available in the Load menu.
Compiling
First of all, you need a working installation of JavaFX. Without going into details, the recommended IDEs are Eclipse Oxygen and NetBeans.
After opening the project in your favorite IDE, you will need to add resources
as a Source Package, as well as either src_base
and/or src_advanced
depending on the version you want to test if it is not already added.
You can run the Tests
of the desired version if you really want to make sure you are using a stable state of the game. If the tests are failing, please checkout a tagged commit.