Adds a Blender Panel to rename Vertex Groups to their MHR counterpart. And to rotate+scale meshes to help porting of MHW meshes
It also has buttons in the panel to convert any physics bones from MHW to MHR, with choices of Breastbones or generic physics bones. Breasts assumes the breastbones uses the first two available physics bones in MHW which is 150 for the Left Breast and 152 for the Right Breast The generic Physics bone renaming will simply name them Physics_xx
Simply download the code in the upper section and install the panel in the respective blender versions by doing the following
"Edit>Preferences>Add-ons>Install" then navigate to the file you downloaded. There is also the optional Pie Menu that you can install for some additional functionality. (default button is Shift+R)
"File>User Preferences>Add-ons>Install" then navigate to the file
Open the panel and select the object you want to convert. Then press the button that correspond to the solution you want to use.
Additional plugin that lets you access the functions from this plugin and more stuff i found useful while working.
This lets you quickly normalize all without locking actives (my preferred way of using normalize as i prefer to lock weight groups manually)
Will convert tris to quads on all selected objects while respecting UV's (no more broken UVs you need to repair, like seriously how is that the default mode of blender?!
Opens a menu with 4 easy and useful smoothing options. "0.5", "0.5 x 2", "1.0", "1.0 x 2"
Opens a menu that has the key parts of the above tool, "All Transformations", "Rename Breast bones" and "rename Generic Physics"