BUG REPORT LINK: https://goo.gl/forms/qLUNok7faxnVMN9t2
Current Version: 2.0 Version planning:
1.0 - Proposal
- overseer and ranger can destroy enemies. overseer can chose from 2 turrets, ranger has only 1 bow. no sound. no restrictions on teleoprt
- add shop screen for ranger upgrades
- add sprites for everything
- add sounds for the following: enemy hit, enemy destroyed, wave start, overseer and ranger ready up, wave finished, turret placement, turret destroyed, arrow fired, enemy reaches the end, game over
- reward team with gold on enemy kill, ranger kills get more gold then turret kills.
- add a UI for the ranger
- add a more powerful bow that the overseer can buy for the ranger
- add scenery, textures and terrain
- scripted first 5 waves then procedurally generated. (wavenumber * 3 * random number between 1 and 4 for lvl 1 enemies and 1 and 3 lvl 2 enemies)
- restrict nodes that turrets can be built on
- add a health component to enemies. (no more 1 shot kill)
2.0 - ALPHA
- 2 maps
- 4 enemies
- turret to slow enemies
- add death animations and health bars for enemies
- attatchments for weapons
- record enemies killed and damage dealt stats to compare between roles
- add a sniper rifle
- add a pistol
- add a main menu with map select
- add credits to main menu
- re-address wave spawning formula for new enemies
- add a vehichle
- ranger does more damage to certain enemies
- bridge to connect all pillboxes
- touchpad walking for ranger
- mineable resources to build structures
- map rework for touchpad walking
- ranger must place down miners to gather resources required for turrets
- show cost of items in UI
- figure 8 map
3.0 - BETA
- 3 maps
- 6 enemies
- keep loot after match end
- enemies can deal damage
- add an end to the game, a way to win
4.0 - RELEASE
- 5 maps
- add a builder role
- player controlled enemies
- utility vehichles
- research currency to make turrets more efficient and scrapping turrets yield more gold