code_ranks = [
'贾惜春', '贾巧姐', '李纨',
'秦可卿', '史湘云', '王熙凤',
'薛宝钗', '林黛玉', '妙玉',
'贾迎春', '贾宝玉', '探春'
]
chinese_ranks = [
'林黛玉', '薛宝钗', '贾宝玉',
'贾探春', '史湘云', '贾迎春',
'贾惜春', '王熙凤', '贾巧姐',
'李纨', '妙玉', '秦可卿'
]
math_ranks = [
'王熙凤', '贾迎春', '妙玉',
'林黛玉', '贾惜春', '贾巧姐',
'贾探春', '史湘云', '秦可卿',
'李纨', '薛宝钗', '贾宝玉'
]
# 定义函数,计算某个学生出现在倒数三名的总次数
def last_three(name):
name_code_index = code_ranks.index(name) + 1
name_chinese_index = chinese_ranks.index(name) + 1
name_math_index = math_ranks.index(name) + 1
global count
count = 0
if name_code_index > 9:
count = count + 1
if name_chinese_index > 9:
count = count + 1
if name_math_index > 9:
count = count + 1
#print(count)
last_three('贾宝玉')
print('贾宝玉排在倒数三名的次数是', str(count))
last_three('秦可卿')
print('秦可卿排在倒数三名的次数是', str(count))
# 题目难读懂,要写很多123这种浪费时间的事情
month = [
'January',
'February',
'March',
'April',
'May',
'June',
'July',
'August',
'September',
'October',
'November',
'December'
]
chinese_num = [
'一',
'二',
'三',
'四',
'五',
'六',
'七',
'八',
'九',
'十',
'十一',
'十二',
]
def translate(word):
rank = month.index(word) + 1
chinese_num_yue = chinese_num[rank]
print(chinese_num_yue + '月')
translate('June')
- 不要忘记调用函数!!!
- 先判断后判断写出来冗余程度有差异
mount = 8848130
paper = 0.08
n=0
list = []
while paper < 8848130:
paper = paper * 2
n += 1
list.append(n)
#
#print(list)
a = list[-1]
#print(a)
print('需要对折' + str(a) + '次')
usernames = ['小贝', '闻闻', '黄帮主']
passwords = ['123', '520', '666']
def login(username, password):
if username in usernames:
n = usernames.index(username)
print(n)
m = passwords[n]
print(m)
if m == password:
print(username + '登录成功')
else:
print('密码错误')
else:
print('账号不存在')
# 使用 input() 函数输入账号密码
username = input('请输入账号:')
password = input('请输入密码:')
# 将账号密码传入 login() 函数判断是否可以登录
login(username, password)
# 有了下面这行代码,get_num() 函数才有效
# 千万不要手滑删除啦!
from random import randint
lottery = []
# 不需要修改函数,按照提示调用即可
def get_num():
i = 1
while i <= 6:
number = randint(0, 99)
print(number)
i += 1
lottery.append(number)
get_num()
print(lottery)
# return randint(0, 99)
# 请你补全代码
# 用循环获得 6 个随机数存到 lottery 里作为中奖号码
# 打印出最终的 lottery 列表
print('本期彩票中奖号码为:'+ str(lottery))
# 第二版,第一版没保存下来,可惜
i = 1
while True:
answer = input('章鱼哥在吗?回答在/不在')
if answer == '在':
if i <= 3:
print('章鱼哥来了,等他走了再玩')
i += 1
continue
else:
print('派大星,明天见!')
elif answer == '不在':
if i <= 3:
print('玩第' + str(i) + '次叫车游戏')
i += 1
continue
else:
print('派大星,明天见!')
# 第三版,第二版忘记加break了
i = 1
while True:
answer = input('章鱼哥在吗?回答在/不在')
if answer == '在':
if i <= 3:
print('章鱼哥来了,等他走了再玩')
i += 1
continue
else:
print('派大星,明天见!')
break
elif answer == '不在':
if i <= 3:
print('玩第' + str(i) + '次叫车游戏')
i += 1
continue
else:
print('派大星,明天见!')
break
# 这两行代码用于生成一个 4 位数的随机密码,请不要更改!
from random import randint
password = randint(1000, 9999)
# 用循环找出 password 中存储的值
#用 for循环
'''
for i in range(1000,10000,1):
if i == password:
print ('猜对啦,密码是' + str(i) )
break
else:
i += 1
continue
'''
#用 while 循环
'''i = 1000
while i != password:
i += 1
print ('猜对啦,密码是' + str(i) )
'''
m = [x for x in range(1000,10000) if x == password]
print ('猜对啦,密码是' + str(m[0]) )
for i in range(1,101,1):
if i % 5 == 0 and i % 3 == 0:
print ('FizzBuzz')
i += 1
continue
elif i % 5 == 0 :
print ('Buzz')
i += 1
continue
elif i % 3 == 0 :
print ('Fizz')
i += 1
continue
else:
print (str(i))
i += 1
continue
brush_num = 0
water_num = 0
bottle_num = 0
for i in range(1,500,1):
for j in range(1,500,1):
left_money = 500 - 85 * i - 55 * j
if left_money % 40 == 0 and left_money > 0:
brush_num = i
water_num = j
bottle_num = int(left_money / 40)
print('电动牙刷-' + str(brush_num) + ',漱口水-' + str(water_num) + ',水杯-' + str(bottle_num))
continue
break
# try 2
result = 0
n = 1
m = 1
while n < 21:
m = m * n
result += m
#print(m)
#print(result)
n += 1
print(result)
'''
while n < 21:
for i in range(n,n+1,1):
#print(i)
m = m * i
result += m
#print(m)
#print(result)
n += 1
print(result)
'''
# 有下面这行代码,random() 方法才会奇效,注意不要删掉它~
import random
roles = ['哆啦A梦', '迪迦奥特曼', '路飞', '苏大强', '容嬷嬷', '甄嬛', '谢耳朵']
spots = ['埃菲尔铁塔上', '地铁上', '大街上', '飞机上', '三里屯', '家里', '浴室里', '王者峡谷']
events = ['背课文', '高唱《死了都要爱》', '蹦极', '补暑假作业', '跳远', '开黑', '800米跑', '看《生活大爆炸》']
# 请仿照下面这行代码,生成列表 spots 和 events 的随机索引值
i_role = random.randint(0, len(roles) - 1)
i_spots = random.randint(0, len(spots) - 1)
i_events = random.randint(0, len(events) - 1)
#print(roles[i_role])
#print(spots[i_spots])
#print(events[i_events])
# 下面是老师写好的句子模板,请你用字符串格式化的方法向其中填入内容。
# 当然,你也可以 DIY 输出句子的格式哦!
print('我看到了一件怪事:%s在%s%s。' % (roles[i_role],spots[i_spots],events[i_events]))
homework = '''提起刘备、项羽和张飞,人们总是会联想到桃园三结义的故事。
东汉末年,朝廷腐败,民不聊生。
刘备、项羽和张飞想共同干一番事业,拯救陷入水深火热之中的百姓。
三人在桃园结为异姓兄弟,风雨同舟,肝胆相照,开创了蜀汉基业。'''
#print(homework.index('项'))
a = homework.index('项')
b = homework[a+1:].index('项')
print(a)
print(b)
while i in homework:
if i == '项':
a = homework.index('项')
b = homework[a+1:].index('项')
new_homework = homework[:a] + '关' + homework[a+1:]
#print(new_homework)
'''
for i in homework:
if i == '项':
print(homework.index('项'))
#global new_homework
a = homework.index('项')
new_homework = homework[:a] + '关' + homework[a+1:]
print(new_homework)
'''
'''
for i in new_homework:
if i == '项':
a = new_homework.index('项')
new1_homework = new_homework[:48] + '关' + homework[49:]
print(new1_homework)
'''
# 赛亚人
class Saiyan:
hair = '黑发'
# 每个赛亚人战斗力不同
def __init__(self, ATK):
self.ATK = ATK
# 请在下方定义“超级赛亚人”类
class SuperSaiyan(Saiyan):
pass
def hensin(self):
# 超级赛亚人能够变身
self.hair = '金发'
self.ATK = self.ATK * 50
# 变身后发色变为金色
# 战斗力变为原来的 50 倍
# 卡卡罗特是超级赛亚人,初始战斗力为 25
kakarot = SuperSaiyan(25)
# 他是赛亚人
if isinstance(kakarot, Saiyan):
print('卡卡罗特是赛亚人,长着一头{}'.format(kakarot.hair))
else:
print('卡卡罗特不是赛亚人')
print('他的战斗力是 {}'.format(kakarot.ATK))
# 并且能通过变身提升战斗力
print('卡卡罗特伴随着一阵金光,开始变身!')
kakarot.hensin()
print('变身后的战斗力是 {}'.format(kakarot.ATK))
key = 'R'
card = random.choice(cards[key])
print('恭喜抽到{}卡,你拿到的英雄是{}'.format(key,card))
return key
while True:
if draw_card2() == 'SSR':
break
# if key == 'SSR':
# return
# 缓慢打印
'''def print_slowly(text, delay=0.1):
# 在一行内逐字打印 text
for letter in text:
print(letter, end='')
sleep(delay) # 每打印一个字,暂停 delay 秒
print('')
'''
from random import randint
# 选手类
class Player:
# 每当创建新对象,都自动为他登记信息
def __init__(self, name, HP, ATK):
self.name = name # 为选手登记姓名
self.HP = HP # 为选手登记生命值
self.ATK = ATK # 为选手登记攻击力
print('已成功登记信息')
self.show_info()
# 展示信息
def show_info(self):
print('+ {}\tHP: {}\tATK: {}\n'.format(self.name, self.HP, self.ATK))
# 发动攻击
def hit(self,target):
print('>> 【{}】向【{}】发动攻击,\n'.format(self.name,target.name)
# target.defend(self.AATK)
# 防御攻击
def defend(self,damage):
if randint(0, 100) <= 20:
print('>> 【{}】完美躲避了攻击!\n'.format(self.name))
else:
self.HP = self.HP - damage
print('>> 【{}】收到了{}点伤害!\n'.format(self.name,damage))
# 实例化 Player 类,生成一个新的实例对象,赋值给变量 kakarot
kakarot = Player('卡卡罗特',100,25)
# 实例化 Player 类,生成一个新的实例对象,赋值给变量 piccolo
piccolo = Player('比克大魔王',100,25)
# 展开决斗
print('-'*32 + '\n')
while True:
# 每回合开始,由卡卡罗特先发动攻击
hit(kakarot,piccolo)
# 判断此时决斗是否分出胜负
if piccolo.HP <= 0:
print('\n{}获胜'。format(kakarot.name))
break
# 若未分出胜负,则攻防交换,由比克大魔王发动攻击
hit(piccolo,kakarot)
# 判断此时决斗是否分出胜负
if kakarot.HP <= 0:
print('\n{}获胜'。format(piccolo.name))
break
# 每回合结束,打印出两人当前信息
piccolo.show_info()
kakarot.show_info()
print('-'*32 + '\n')