Personal game engine written in C++ using DirectX11.
- Render Technique Runtime Switching
- Forward Render
- Deferred Render
- Graphics Features:
- Shadow Mapping
- Add Lights at Runtime
Forward Render
Deferred Render
- Assimp - https://github.com/assimp/assimp
- DirectXTex - https://github.com/microsoft/DirectXTex
- ImGUI - https://github.com/ocornut/imgui