ComponentKit is useful if you need something like this: ------------------------------------------------------------------------ | | Position | Health | Flying | Fire Breathing | Combustible | ------------------------------------------------------------------------ | "Player" | x | X | | | x | | "Dragon" | x | X | x | x | | ------------------------------------------------------------------------ ^ ^ Unique entities composed of arbitrary behaviors. Copyright 2012 Jacob H. Hansen.
EatBitsNDie/ComponentKit
An in-memory object database for entities composed by a set of components.
C#NOASSERTION