/Year2_DrinkMachine

Year 2 university project coding Hot Drink Machine.

Primary LanguageJava

DrinkMachine

Year 2 university Object Oriented Programing module coding the working for a predefined simulation of a Hot Drink Machine. The temperature of the water heated up a set rate when the heater was turned on and would have to be reach a certain temperature before it would be useful for making a drink. There was then various requirements on cost and types of drinks with a system prebuilt to simulate the interface with the buttons pressed and coins dispensed.