=== Usage ===
You are free to use all code and design, but I only ask that you use your own artwork and animations I have left my own in there to be used for learning purposes only for you to replace later.
=== Play ===
This game is available to play here and many other places online >
WebGL - https://eggysgames.com/eggbotvszombies
Android - https://play.google.com/store/apps/details?id=com.EggysGames.EggbotVsZombies
Run your own version - Upload the contents of Builds/WebGL to a working website/page/localhost
Eggbot vs Zombies was inspired by the Call of Duty zombie mode. I thought hmm what would a 2D version be like? so I made this and tried to give it my own unique style. It came out quite decent.
=== Developer Information ===
Made for Unity version 2017.1.1f1 (Opening in different versions can cause unexpected errors)
The full source code and file for Eggbot vs Zombies released by Eggy's Games (Bradley Erkelens)
You will find all the C# coding under assets/scripts
Developed using Unity by Eggy's Games (Bradley Erkelens).
=== Coding ===
All code refers to the Main.cs class
You will find the most important class is ShootingGun.cs which uses lineRenderer and raycasts to make instant shooting. Some of the code is a bit old and crude now with too many if commands, but the raycast parts are solid to be used for shooting.