Pinned Repositories
appleseed
A modern open source rendering engine for animation and visual effects
assimp
Official Open Asset Import Library Repository. Loads more than thirty 3D file formats into one unified and clean data structure.
bgfx
Cross-platform rendering library.
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
Brunetons-Ocean
Brunetons ocean in Unity
build_all
GO HERE FIRST: nvpro-samples overview
bx
Collection of .h snippets used across multiple projects (a.k.a. base library)
Capsaicin
AMD ARR team rendering framework
clear-sky-models
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
cmft
Cross-platform open-source command-line cubemap filtering tool.
EiffelOberon's Repositories
EiffelOberon/Capsaicin
AMD ARR team rendering framework
EiffelOberon/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
EiffelOberon/equinox
WebGL2 Stochastic Progressive Photon Mapper
EiffelOberon/Falcor
Real-Time Rendering Framework
EiffelOberon/football_analytics
⚽📊 A collection of football analytics projects, data, and analysis by Edd Webster (@eddwebster), including a curated list of publicly available resources published by the football analytics community.
EiffelOberon/glad
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
EiffelOberon/glm
OpenGL Mathematics (GLM)
EiffelOberon/glTF-Sample-Models
glTF Sample Models
EiffelOberon/kajiya
💡 Experimental real-time global illumination renderer 🦀
EiffelOberon/lighthouse2
Lighthouse 2 framework for real-time ray tracing
EiffelOberon/Mastering-Graphics-Programming-with-Vulkan
EiffelOberon/mitsuba
Mitsuba renderer main repository
EiffelOberon/NRDSample
EiffelOberon/oglrenderer
EiffelOberon/optix7course
EiffelOberon/Path-Tracing-SDK
Real-time path tracing library and sample
EiffelOberon/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
EiffelOberon/prob_stats_project
EiffelOberon/Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
EiffelOberon/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
EiffelOberon/Rcpp
Seamless R and C++ Integration
EiffelOberon/RTXDI
EiffelOberon/RTXGI
RTX Global Illumination (RTXGI)
EiffelOberon/Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
EiffelOberon/SpatiotemporalBlueNoiseSDK
EiffelOberon/Streamline
Streamline Integration Framework
EiffelOberon/Streamline_Sample
EiffelOberon/SwiftImGui
Swift wrapper around Dear imgui for macOS, iOS, Linux and Windows
EiffelOberon/tinygltf
Header only C++11 tiny glTF 2.0 library
EiffelOberon/tinyusdz
Tiny, dependency-free USDZ/USDA/USDC library written in C++14