In just 3 lines of code
@Push(makeHome) var home
func makeHome(model: HomeModel) -> HomeView { HomeView(model: model) }
route(to: \.home, HomeModel(username: username, password: password))
-
Implement a SwiftUI App
@main struct NavigationApp: App { private let coordinator = AppCoordinator(()) var body: some Scene { WindowGroup { coordinator.makeView() } } }
This is a standard implementation for a 100% SwiftUI app.
-
Implement your first coordinator
import GoodCoordinator final class AppCoordinator: NavigationCoordinator { typealias Input = Void typealias Output = Void var state: NavigationStack = .init() @Root(makeRoot) var root func makeRoot() -> InitialView { InitialView() /// SwiftUI View! } }
Don't worry about code you don't understand yet. Feel free to name the
makeRoot
function in any way you prefer. The function returns the view of your choice. However, to get this code to compile, you need to do one more thing: -
Modify your SwiftUI View a bit
import GoodCoordinator struct InitialView: View, Screen { /// Extend from Screen as well ...
-
Add a navigation step
@Push(makeNewScreen) var openNewScreen func makeNewScreen() -> NewScreen { NewScreen(viewModel: NewScreenViewModel()) }
Add a step into your coordinator and specify, how the view will get constructed.
-
Navigate!
@EnvironmentObject var router: Router<AppCoordinator> // SwiftUI view code Button(action: { router.coordinator.route(to: \.openNewScreen) }, label: { Text("Go to new screen") }) // More SwiftUI view code
Launch the navigation step from your view.
You can use Swift Package Manager (SPM) to import this package. Use the following URL:
https://github.com/GoodRequest/GoodCoordinator-iOS.git
TBD