Inside your Aseprite's folder, there is a "scripts" folder. Drop the files in it.
- Filename :
export_layers.lua
- Operation : exports all layers in different files next to the source file. Resulting files will take the layer's name.
- Best used : with an already saved file with only one frame. The current frame will be selected for exporting. Layers without a Cel in the current frame will be skipped.
- Possible uses : I built the script to easily handle a PBR texture's different maps in the same file, using Aseprite to unwrap it into the different files.