/RealTime

A mod for the Cities: Skylines game. Adjusts the time flow and the citizens behavior to make them more real.

Primary LanguageC#MIT LicenseMIT

Real Time Steam Downloads

A mod for the Cities: Skylines game. Adjusts the time flow in the game to make it more real. Real Time makes the game way more real and more challenging!

Key Features

Time flow

  • The game time flows slowly. The time speed can be configured for the daytime and for the night time separately.
  • The sunrise and the sunset times depend on the map location and on the day of year.
  • Citizens grow up slower. 1 in-game day equals to 1 citizen's year. Citizens live up to 85 years, so with Real Time - up to 85 in-game days.
  • Slower aging changes the education system: a child needs 5 in-game days to graduate from an elementary school and become a teen. A teen needs 10 in-game days to graduate from a high school and become a young adult. Finally, a student needs another 5 in-game days to get the highest education level.

Work...

  • The adult citizens go to work in the morning. The children go to school.
  • There are weekends. No school, no usual work on weekends!
  • The adults may also work second shift, night shift, and some of them work on weekends!
  • A lot of traffic, especially at rush hour times.
  • Citizens can go out for lunch, if there are some commercial buildings near the citizens' workplaces.
  • Citizen can go on vacation for some days. Families prefer to go on vacation all together (parents and children).

...and relax

  • The school ends earlier, so the children can have spare time.
  • After work or school, the citizens go shopping or relaxing.
  • Children stay at home in the late evening.
  • Citizens can attend events like football matches. In addition to the game events, there are some other events for various unique buildings in the city.
  • Tourists can stay in the city for longer, if there are some hotels.
  • In the night time, no one will visit parks; a single exception: the 'Night tours' policy is activate in a park.
  • Only few citizens will go out and party at night (in leisure buildings, if there are any).
  • Some adult citizens will take night shopping tours.

More real

  • Citizens might go shopping even when they don't need any goods - just for fun.
  • Tourists also prefer to sleep at night.
  • The buildings will be constructed slowly.
  • There are restrictions how many construction sites are allowed at the same time in the city.
  • The building construction sites pause at night.
  • Citizens switch the lights off when they are going to sleep, as well as many other parks and buildings.
  • When the weather becomes bad, citizens try to shelter from the weather in the buildings.
  • Citizens remember how long they need to get to work and use this in their schedules, trying to be on-time.
  • When waiting for public transport for too long or stuck in a traffic jam, citizens get angry and cancel their journeys.

Performance note

Real Time works best with medium-sized cities (population up to 65.500). With large cities, there are some game limitations that make it difficult for Real Time to keep the citizens behavior realistic. Furthermore, the CPU usage and the graphic adapter load increase drastically, because every citizen needs to be precisely simulated.

Distribution

Real Time is published on Steam Workshop. To use Real Time, players need to subscribe to this Steam Workshop item.