/ComputeShader

Compute Shader in Processing

Primary LanguageProcessingMIT LicenseMIT

ComputeShader

Implemented Compute Shader in Processing

This example renders 1 million particles on an Intel Iris 640 integrated graphics card.

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This code will not run on Mac since Compute Shader was brought to OpenGL since version 4.3, and MacOS only supports OpenGL up to 4.1.