My take on automating a party for the game: http://adventure.land/
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Borgam (warrior/tank/leader) Chooses the targets. The others follow him.
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Elora (priest/healer) Has healing as priority.
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Tasha (mage/dps) Is optimized for damage.
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Obert (merchant/support) Brings potions. Takes gold and items. If not traveling to and from the party, stands in town to sell items. Will also upgrade items in the future.
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start.js gets run once to spawn the players, make a party etc.
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all_begin.js gets run at the start of every loop for every player.
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all_end.js gets run at the end of every loop for every player.
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all_invtervals.js adds functions that get called every x seconds for every player.
the rest are functionalities that are used by the players/all_.js files.
- Type: Bot
- For: Adventure Land
- Programming languages: Javascript
- Frameworks and libraries: Adventure Land
- Start date: 07.12.19
- Last change: 17.12.19
- Activity status: Paused
- Reason activity status: I need to do a project to learn for my examns. I'll resume this later
- Completion status: 85%
- Useable: No
- Reason useability: It has a bug that makes the leader keep moving without attacking
- Main features included: - The group stays together - Everyone attacks the leader's target - Elora heals - Obert takes gold and unwanted items from the other characters and buys potions for them
- Main features missing: - Obert should sell the unwanted items and deposit to the bank when he has a lot of gold