a simple wrapper that i made so i can work with openGL easier
- Compute Shaders
- Shaders (vertex and fragment shaders only so far)
- Index buffers
- Vertex buffers
- Vertex arrays
- Textures
- Shader storage buffer
it uses MakeMake
just copy MakeMake.py into the root of the project and run python MakeMake.py
and it will generate the makefiles