A command line implementation of Wordle in Danish.
You can either play the game yourself or try to write a bot that plays the game (can you beat my bot?).
Open a terminal window in the project directory and run:
python3 src/ordle
Make a new file in /bots
and define a class that inherits from Bot
:
from bot import Bot
from game import Game
class MyBot(Bot):
def play(self, game: Game):
# replace this with your fancy algorithm:
while game.get_state() == Game.State.ACTIVE:
game.make_guess("PESTO")
Then implement the play()
method to make your bot play a game.
The get familiar with the game interface, start by taking a look at the Game
class.
You can also take a inspiration from my bot EmiloBot
, but be careful - it might ruin the fun of inventing your own.
In __main__.py
import your bot and set it as BOT_UNDER_DEV:
from bots.my_bot import MyBot
[...]
BOT_UNDER_DEV = MyBot
To test your bot, run one of the following commands:
python3 src/ordle -t
to see how your bot performs against existing bot(s).python3 src/ordle -t -dev
to exclusively test your bot (faster).
If your bot performs well, open a pull request to add it to the repo.
For more options consult help: python3 src/ordle -h
:
options:
-h, --help show this help message and exit
-t Run in test mode
-dev Test only bot under development
-n N Number of games to be played in test mode
-show Show games in test mode
-seed SEED Use specific seed in test mode
Thanks to The Society for Danish Language and Literature DSL for providing access to their comprehensive list of Danish words.