If this code helps with your work, please cite:
@inproceedings{yang2020impact,
title={Impact of trajectory generation methods on viewer perception of robot approaching group behaviors},
author={Yang, Fangkai and Yin, Wenjie and Bj{\"o}rkman, M{\aa}rten and Peters, Christopher},
booktitle={2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)},
pages={509--516},
year={2020},
organization={IEEE}
}
To explore our research questions, we designed an exploratory scenario, Who’s the Spy, for human-robot interactions.
This game involves three players in a group. In every game round, each player is given a card with a word on it. The Spy has a different word card. The players take turns to describe the word and the robot approaches to join the group to identify the spy.
- Group type: a) static b) quasi-dynamic [1]
- Approaching Direction
- Camera viewpoints: a) egocentric view b) perspective view
- WoZ In the WoZ (Wizard-of-Oz) approach, the robot is teleoperated by a human operator (a researcher who is a trained operator).
- Procedural Model We use the social-aware navigation method as a procedural model to generate approaching group trajectories
- Imitation Learning Model We generate approaching group trajectories use a Generative Adversarial Imitation Learning (GAIL) framework with a Group Behavior Recognition framework.