Simple flying game written in pure WebGL. The objective is to avoid colliding with the obstacles for as long as possible. Made for CS460 @ UMB (@bostongfx).
key | function |
---|---|
arrows | plane movement |
escape | pause |
space | restart after losing |
There are three speeds: slow, normal, and super.
Super speed may be activated by pressing the right arrow key once at normal speed or twice at slow speed; pressing the left arrow key will deactivate it.
While in super speed, the score increment doubles (from 50 to 100 points every 100 frames—roughly 2 seconds). However, obstacles will accordingly move twice as fast.