Magnetite is an Open Source voxel game & engine, it is powered by:
- OpenGL
- SFML
- Bullet Physics
- C++
- CMake
It is crafted with love and care by:
- Daniel Evans - http://bytecove.co.uk
- Programming, 'Art'
- Samuel Clements - http://borntyping.co.uk
- Linux
- Howell Duggan
- Art
To run the game, use the --game
flag to select a game mode.
Current game modes include:
- fortress
- sandbox
-
To move, use
WASD
. -
In fortress mode, To turn left and right, use
QE
. -
In fortress mode, To alter your altitude, use
XZ
. -
In sandbox mode, use
space
to toggle flying. -
In sandbox mode, use
RF
to switch between blocks. -
In sandbox mode, press
Alt
to show the block menu. -
In sandbox mode, use
MOUSE2
to toggle between build modes (add, delete, explode, and plant tree). -
Use
SPACE
to access the menu. -
Use the
up
anddown
cursor keys to navigate the menu. -
Use
enter
to select an option. -
Use
bksp
to return to the previous menu.
Copyright (C) 2011-2013 Daniel Lloyd Evans
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
HE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.