Pinned Repositories
jaxlie
Rigid transforms + Lie groups in JAX
dungeon_maps
A tiny PyTorch library for depth map manipulations.
hash-grid-encoding
Pure PyTorch implementation of Nvidia's hash grid encoding: https://nvlabs.github.io/instant-ngp/
ICCG0_CUDA
Incomplete-Cholesky preconditioned conjugate gradient algorithm implemented with cuBLAS/cuSPARSE
kage
Casting shadows on an invisible plane
liepose-diffusion
[CVPR 2024] Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)
toy_gradlogp
Some toy examples of score matching algorithms written in PyTorch
Unity-segmentation-shader
segmentation shader for unity3d
Unity_DepthMap
Ending2015a's Repositories
Ending2015a/hash-grid-encoding
Pure PyTorch implementation of Nvidia's hash grid encoding: https://nvlabs.github.io/instant-ngp/
Ending2015a/liepose-diffusion
[CVPR 2024] Confronting Ambiguity in 6D Object Pose Estimation via Score-Based Diffusion on SE(3)
Ending2015a/kage
Casting shadows on an invisible plane
Ending2015a/dungeon_maps
A tiny PyTorch library for depth map manipulations.
Ending2015a/ICCG0_CUDA
Incomplete-Cholesky preconditioned conjugate gradient algorithm implemented with cuBLAS/cuSPARSE
Ending2015a/ByteTrack-DS6.4
ByteTrack for DeepStream 6.4
Ending2015a/kemono-habitat-2022
Kemono agent for habitat challenge 2022
Ending2015a/StableFluid-CUDA
A really old project that implemented the Stable Fluids using CUDA, cuBLAS and cuSPARSE
Ending2015a/gaussian-splatting-depth
Ending2015a/gsplat-convert
Translate/Rotate/Scale gaussian splats, convert .ply to .splat
Ending2015a/MorphyKnot
This example shows an work around of accessing ComputeBuffer in Surface Shader (built-in) and Shader Graph (URP).
Ending2015a/rlchemy
Personal Deep RL atelier
Ending2015a/Assets
Ending2015a/bop_renderer
A simple C++ off-screen renderer with Python bindings utilized in the BOP toolkit.
Ending2015a/bop_toolkit
A Python toolkit of the BOP benchmark for 6D object pose estimation.
Ending2015a/ByteTrack
[ECCV 2022] ByteTrack: Multi-Object Tracking by Associating Every Detection Box
Ending2015a/COPE-clean
Ending2015a/custom-bop-tool
Some tools for making custom BOP dataset
Ending2015a/deepstream6.4-gst-plugins
Ending2015a/DenseFusion
"DenseFusion: 6D Object Pose Estimation by Iterative Dense Fusion" code repository
Ending2015a/Ending2015a
Ending2015a/jax-resnet
Implementations and checkpoints for ResNet, Wide ResNet, ResNeXt, ResNet-D, and ResNeSt in JAX (Flax).
Ending2015a/jaxlie
Rigid transforms + Lie groups, in JAX
Ending2015a/liepose-diffusion-page
Ending2015a/nft-canvas
Ending2015a/planning-datasets
Dataset generation scripts for “Path Planning using Neural A* Search” presented in ICML-21
Ending2015a/react-three-editor
🔌 A one of a kind scene editor that writes changes back into your code
Ending2015a/scikit-fmm-fork
scikit-fmm is a Python extension module which implements the fast marching method.
Ending2015a/stable-diffusion-webui
Stable Diffusion web UI
Ending2015a/workspace
Python workspace