Pinned Repositories
gym_vgdl
Port of py-vgdl to OpenAi gym
json2vec
Implementation of Semantic Tree-structured Learning Algorithm (STRLA) for JSON data, aka. JSON Neural Network
litematic-viewer
Viewer for Litematica schematics in-browser for when you cba to fire up Minecraft. Based on Deepslate renderer.
Neural-Episodic-Control
Implementation of Deepmind's Neural Episodic Control
nn_q_learning_tensorflow
Neural network based Q-learning in tensorflow
Object-Based-RL
Accompanying code for "Learning to Play General Video-Games via an Object Embedding Network"
segment-anything-webdemo
A very basic flask app showing how to use segment-anything in browser
Set-CGAN
Adaptation of conventional GAN to condition on additional input set.
EndingCredits's Repositories
EndingCredits/Neural-Episodic-Control
Implementation of Deepmind's Neural Episodic Control
EndingCredits/json2vec
Implementation of Semantic Tree-structured Learning Algorithm (STRLA) for JSON data, aka. JSON Neural Network
EndingCredits/litematic-viewer
Viewer for Litematica schematics in-browser for when you cba to fire up Minecraft. Based on Deepslate renderer.
EndingCredits/nn_q_learning_tensorflow
Neural network based Q-learning in tensorflow
EndingCredits/segment-anything-webdemo
A very basic flask app showing how to use segment-anything in browser
EndingCredits/gym_vgdl
Port of py-vgdl to OpenAi gym
EndingCredits/Set-CGAN
Adaptation of conventional GAN to condition on additional input set.
EndingCredits/Object-Based-RL
Accompanying code for "Learning to Play General Video-Games via an Object Embedding Network"
EndingCredits/EndingCredits.github.io
Build a Jekyll blog in minutes, without touching the command line.
EndingCredits/gym-utils
A collection of wrappers and utils for OpenAI Gym (may eventually get turned int PR fro main gym repo)
EndingCredits/retinal_imaging
EndingCredits/CarPC
Various files and resources for setting up a Pi based In-Car Entertainment system.. Mainly for my own reference but may be a good resource for others looking to do similar things.
EndingCredits/FCN.tensorflow
Tensorflow implementation of Fully Convolutional Networks for Semantic Segmentation (http://fcn.berkeleyvision.org)
EndingCredits/gvgai
This is the framework for the General Video Game Competition - http://www.gvgai.net/
EndingCredits/GVGAI-1
EndingCredits/gym
A toolkit for developing and comparing reinforcement learning algorithms.
EndingCredits/htm-tensorflow
An implementation of Numenta's HTM algorithm in Tensorflow.
EndingCredits/ml-agents
Unity Machine Learning Agents Toolkit
EndingCredits/ModelBasedTransfer
EndingCredits/namedtensor
Named Tensor implementation for Torch
EndingCredits/nAvIgate
EndingCredits/PedestrianRL
Reinforcement learning for pedestrian modeeling
EndingCredits/popclusterdemo
A demo of uses of heirarchical clustering as aid for visualisation of spatial data
EndingCredits/PyGame-Learning-Environment
PyGame Learning Environment (PLE) -- Reinforcement Learning Environment in Python.
EndingCredits/reinforcement-learning-utils
EndingCredits/roguelike-engine
Example of basic roguelike engine in python - WIP
EndingCredits/segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
EndingCredits/Sensor_Nodes
Code for the sensor nodes.
EndingCredits/Set-Networks