The modern frontend used for managing Special K and its global injection service as well as quickly and easily inject Special K into games launched through the frontend.
New versions are distributed through the packaged Special K installer available at https://special-k.info/
- Update Special K automatically
- Update local injections of Special K
- Manage the global injection service (autostart/autostop, stop behaviour, start with Windows)
- List installed games on supported platforms and quickly inject Special K into them
- Reset game profile or apply the compatibility profile
- Disable/blacklist Special K for games or processes
- Detect injected games or processes as well as common conflicts that may cause issues
- and various other features..
SKIF supports detecting and launching games from the following platforms:
- Epic Games Launcher
- GOG (both standalone installers and GOG Galaxy)
- Steam
- Xbox / Microsoft Store (Win32 games only)
Argument | What it does |
---|---|
<empty> |
Launches SKIF. |
Start |
Launches SKIF and starts an instance of the injection service. |
Temp |
Used with Start to indicate the injection service should auto-stop after a successful injection. |
Stop |
Stops running instances of the injection service. Can also be used to attempt to force-eject leftover injections of Special K. |
Quit |
Closes running instances of SKIF. |
Minimize |
Launches SKIF minimized or minimizes any running instances of SKIF, to the taskbar or notification area depending on configuration. |
"<path>.exe" |
Uses SKIF as a launcher to start the injection service, launch another application, and then stop the service. Any arguments specified after the path is proxied to the launched application. Called through SKIF %COMMAND% from within the Steam client. |
AddGame="<path>" |
Experimental! Adds the specified application to the library of SKIF as a custom game. |
RestartDisplDrv |
Requires elevation! Restarts the display driver (useful as this can sometimes fix MPOs). |
- Uses Dear ImGui, licensed under MIT.
- Uses DirectX Texture Library, licensed under MIT.
- Uses Font Awesome Free v6.2.1, licensed under SIL OFL 1.1 License.
- Uses JSON for Modern C++, licensed under MIT.
- Uses PicoSHA2, licensed under MIT.
- Uses PLOG, licensed under MIT.
- Uses pugixml, licensed under MIT.
- Uses GSL, licensed under MIT.
- Uses TextFlowCpp, licensed under BSL-1.0.
- Uses code from Custom Resolution Utility (CRU), licensed under a custom license.
- Includes various snippets of code from Stack Overflow, licensed under Creative Commons Attribution-ShareAlike.