Pinned Repositories
CBox16-Processor
Implementation of QuAC v1.0 ISA microarchitecture called CBox16
Continuity
A Java state persistence/continuation/checkpointing library with runtime JVM state reification
Flow
A neovim-esque text editor
Lambda
Half-Life 1 GoldSrc style engine with BSP v30 and WAD3 map support
MC-BE-LevelDB-Key-Calculator
A calculator to generate the hex keys for retrieving data from a Minecraft: Bedrock Edition LDB (chunk data) database
NewsAggregator
A fast, searchable, knowledge engine using various machine learning models to aggregate based on importance, association and relevance
PSX-Minecraft
Remake of Minecraft for PS1 with PSn00bSDK
Quake3-BSP
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
Quanta
Game engine with geometry virtualization similar to UE5's Nanite
VVSFS
Very very simple file system (VVSFS)
EngineersBox's Repositories
EngineersBox/Quanta
Game engine with geometry virtualization similar to UE5's Nanite
EngineersBox/ChunkyLogs
An efficient chunk based compression for continuous logging with efficient searching and indexing
EngineersBox/GBox16-GPU
Implementation of a custom GPU ISA microarchitecture called GBox16 based around NVIDIA and AMD microarchitectures
EngineersBox/OpenHeather
Bread identification and classification library A.K.A Heather Mason from Silent Hill 3
EngineersBox/Persistent-Memory-Caching-Thesis
Efficient caching for non-volatile memory-backed search indices. A thesis submitted for undergraduate honours for the degree Software Engineering.
EngineersBox/QOI-Image-Format
An implementation of Dominic Szablewski's QOI compression scheme in Rust
EngineersBox/TestFlow
A framework for structuring testing suites with Uber Cadence workflows
EngineersBox/YAJGE
Yet Another Java Game Engine (YAJGE)... exactly what it says on the box. Consisting of experiments in lighting and rendering techniques
EngineersBox/C-fixed-heap-allocator
C fixed heap allocator for managing pre-allocated heap memory without kernel sbrk calls
EngineersBox/C-FS
C based filesystem implementation
EngineersBox/C-Logger
Simple logging macro for C projects
EngineersBox/CAD-Tool
A CAD tool built in Java Swing with OpenCL acceleration
EngineersBox/CLiR
OpenCL interop rendering abstractions that simulate the OpenGL pipeline
EngineersBox/Dynamic-Re-Reference-Cache
Policy agnostic cache with cross-domain re-reference and eviction hierarchies
EngineersBox/Parallel-Cubic-Splines
Interpolation of points to cubic splines using OpenCL to for parallel points processing and derivation via Gauss-Jordan Elimination
EngineersBox/PS1GameExperiment
Experimental game built with Psy-Q PS1 Sony SDK (Actually runnable on the PS1)
EngineersBox/C-Hybrid-TLSF-fixed-heap
A hybrid TLSF fixed heap allocator for managing pre-allocated heap memory.
EngineersBox/C-x86-kernel
A Kernel in x86 and C
EngineersBox/CppStructuredGL
Provides structured C++ wrapper objects for OpenGL on top of GLAD with full API transparency for better state management
EngineersBox/DRT-ReRef-Cache
Policy agnostic cache with cross-domain re-reference and eviction hierarchies
EngineersBox/GL-Colour-Grading
OpenGL based colour grading tool
EngineersBox/ICMPHDD
A "hard drive" storing data in ICMP echo pings. Based on Tom7's original insanity (https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/pingu/).
EngineersBox/Morrowind
Elder Scrolls 3: Morrowind-esque game implemented in a PBR pipeline with Rust + Glium
EngineersBox/PBR-Pipeline
An implementation of a PBR pipeline in C++
EngineersBox/Python-HTTP-Proxy
A HTTP proxy written in python with link rewriting and text replacement
EngineersBox/Python-MQTT-Analyser
MQTT Analyser in Python
EngineersBox/StructuredGL
Provides structured wrapper objects for OpenGL on top of LWJGL with full API transparency for better state management
EngineersBox/UEFI-Bootloader
A UEFI bootloader written in rust
EngineersBox/Warp-Scheduler
Verilog implementation of a GPU warp scheduler with warp compaction
EngineersBox/YAJGE-JOGL
Port of most features of YAJGE from LWJGL & GLFW to JOGL including partial implementation of Nanite from Quanta