Use shaping functions rather than a font atlas
Noofbiz opened this issue · 0 comments
Noofbiz commented
As used in gio, the text is taken from a font file and turned into a shaping function that is utilized by the shaders directly, rather than a texture atlas. Would be a neat way to implement fonts / text that would allow on-the-fly resizing, bolding, changing colors, etc without having to generate a brand new font atlas for each one.