entity-component-system
There are 829 repositories under entity-component-system topic.
SFTtech/openage
Free (as in freedom) open source clone of the Age of Empires II engine ๐
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
turanszkij/WickedEngine
3D engine with modern graphics
nem0/LumixEngine
3D C++ Game Engine - yet another open source game engine
hexops/mach
zig game engine & graphics toolkit
EngoEngine/engo
Engo is an open-source 2D game engine written in Go.
GodotECS/godex
Godex is a Godot Engine ECS library.
sebas77/Svelto.ECS
Svelto ECS C# Entity Component System
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
lethal-guitar/RigelEngine
A modern re-implementation of the classic DOS game Duke Nukem II
polymonster/pmtech
Lightweight, multi-platform, data-oriented game engine.
hmans/miniplex
A ๐ฉโ๐ป developer-friendly entity management system for ๐น games and similarly demanding applications, based on ๐ ECS architecture.
junkdog/artemis-odb
A continuation of the popular Artemis ECS framework
Illation/ETEngine
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
leudz/shipyard
Entity Component System focused on usability and flexibility.
PixeyeHQ/actors.unity
๐Actors is a framework empowering developers to make better games faster on Unity.
bakpakin/tiny-ecs
ECS for Lua
zllangct/rockgo
A developing game server framework,based on Entity Component System(ECS).
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
xissburg/edyn
Edyn is a real-time physics engine organized as an ECS.
phisko/kengine
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
d-zone-org/d-zone
An ambient life simulation driven by user activity within a Discord server
benmoran56/esper
An ECS (Entity Component System) for Python
jslee02/awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
Antoshidza/NSprites
Unity DOTS Sprite Rendering Package
scellecs/morpeh
๐ฒ ECS Framework for Unity Game Engine and .Net Platform
dasifefe/rust-game-development-frameworks
List of curated frameworks by the **Game Development in Rust** community.
InvadingOctopus/octopuskit
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS
redxdev/ECS
C++ single-header entity component system library
Leopotam/ecslite
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
alexkehayias/chocolatier
WIP ClojureScript game/engine using Pixi.js for rendering.
jonascarpay/apecs
a fast, extensible, type driven Haskell ECS framework for games
fabriziospadaro/SpriteSheetRenderer
Spritesheet renderer is a powerful Unity ECS API to render massive numbers of sprites using the new dots stack, taking full advantage of Jobs, DynamicBuffers and ComputeBuffer
skypjack/skypjack.github.io
skypjack on software