Pinned Repositories
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
EOS-Getting-Started
MetaHuman-DNA-Calibration
PixelStreamingInfrastructure
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Signup
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
SPIRV-Tools
ThirdParty
Modifications to third party software used by UE4
Epic Games's Repositories
EpicGames/Signup
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
EpicGames/PixelStreamingInfrastructure
Moved to: https://github.com/EpicGamesExt/PixelStreamingInfrastructure
EpicGames/MetaHuman-DNA-Calibration
EpicGames/ThirdParty
Modifications to third party software used by UE4
EpicGames/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
EpicGames/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
EpicGames/EOS-Getting-Started
EpicGames/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
EpicGames/SPIRV-Tools
EpicGames/SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
EpicGames/include-what-you-use
A tool for use with clang to analyze #includes in C and C++ source files
EpicGames/.github