Roguelike Adventure (First Unity Project)

Disclaimer

This is one of my first C# projects therefore lacks some good coding conventions

A cute kitten

Mechanics:

  • Turn based combat
  • Customanizable spells
  • Upgradeable weapons with different effects
Utylizing scriptableObjects serialization, custom inspectors and tilemaps

AI

  • A* pathfinding algorith
  • FSM behaviour
Help characters in need and run away form dangerous enemies.